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Oh, found an odd glitch: After dying in a room with multiple enemies* and picking a new character (but before spawning) you can target and kill enemies that were in the room you died in with your fists, and they can't hit back. There' doesn't seem to be a limit to the enemies you can kill this way, so you can rack up points then spawn with them and spend it all. Just gained 80 points this way after dying to multiple Dusk Troulls.

I think multiple enemies are required, as you need to be able to hit the target button to attack more than once this way, otherwise you get one swing then it just repeats "you attack with your fists"

Alright buddy, squashed a bunch more bugs with your help. Thanks as always!

Lol, sorry, hope it's not annoying.
In other news: I managed to clone myself!
Evade a nephalix monkey and get attacked whilst doing so, if you fail the save you can get kicked out of the room and also leave it legally at the same time. I wound up with two characters, one in the northern room and one in the southern. I died right after so didn't get to find out what funky effects it causes.

Bug: If you start a trade then search a room before completing, you get softlocked

Fixed the trade bug as well as added a button to stop trading(which I wanted to add from the beginning but never prioritized it)

I investigated the monkey glitch. I know the graphics rendering logic is super wonky and sometimes in rare occurrences it will draw the player twice. I wasn't able to reproduce the specific issue you had but rest assured it is a purely visual glitch and there is only ever a single player in the game code despite what the visuals show. I wish I could track it down and squash it but not sure where it's occurring at this moment. I did fix an error in logic of the monkey following you after punching you out of the room. That no longer happens.

I think a new bug has appeared, if you trade for item 1 in a shop, item 2 will become a copy of item 1. Eg. merchant has sword and salve, I trade for the sword, the salve then becomes another sword.

Fixed... arg, most of these bugs are due to Javascript being a butthole of a programming language.

Thanks again for reporting!