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OH MAN. I DIDN'T SEE THAT COMING AT ALL.

Don't wanna give any spoilers or anything in here but WOW!! The slow build-up to that ending was SUPERB! Especially since after the twist, everything made so much sense! You did such a brilliant job of setting everything up, from the character dialogue, to the slow reveal of details. Just absolutely wonderful all around.

I LOVED the choice to be able to customize the characters—from choosing which protag you want, to even choosing your partner! I went for both a male Shearsmith and a male Volkham in my first playthrough, though now I'm so curious as to how things might be different with other combinations. At any rate, it was a really unique touch that at least to me, also helped me resonate even more with the story and chars, perhaps because I somehow felt even more invested after choosing them LOL

The voice acting was EXCELLENT. So incredibly well done. And COMPLETELY voice-acted, too! So for once even though I've almost never done it in the past, I just put it on auto and let the characters come to life for me hehe. I think one reason especially the voice acting works so well (besides just being wonderfully done) is because this is very much a dialogue-based story. You do such a wonderful job of introducing us to the characters, weaving together their story, and setting things up using almost entirely dialogue with just a few narrative bits here and there. The back-and-forth ripostes between the two officers feels incredibly natural and enjoyable to listen to.

The art is fantastic! Love how you've done so much even with the minimal setting of just a car! The sprites are incredibly well done and all their expressions a delight. And the music fit so well to set the mood—subtle and mysterious at first and building as the game goes on.

Just overall a really wonderfully done story with an excellent twist and nicely done character that will pull you in right away with its engaging dialogue and keep you wondering where it's going all the way up until the end! Fantastic! 💕

Huzzah :D I did wonder if it was something that was actually gonna get people, or if it would just produce the same reaction it did in my brother of simply sighing and rolling his eyes xD

Also kinda worried about the build-up being too slow and people being like, uhm, this is tagged horror, soooo, when is the horror gonna happen? X3

As I've said in response to a couple of other comments, I can't take too much credit for the overall story with this one being an adaptation, but parts of it were my own original writing at least. It's one of the reasons I desperately wanted to try and make 2 games instead of 1 this year x3 cos I felt like I really wanted to try and make an adaptation of a No.9 script again, but I also wanted to make something else that was entirely original. So that's why I wound up making this and DotD, haha.

Glad you approve of the character choices ^-^ It's something I've tried really hard to implement in as many of my games as I can since I did it way back for Impostor. I often begin to regret it with how much extra work it creates x3 but it's worth it in the end :3 I just know how picky I am as a player these days and how many games I like the look of, but skip if I can't play as a fem character of some sort. I just figure it's more fun and inclusive if I can somehow give people a little flexibility with how they play.

Other than the voice acting, there isn't a whole lot of difference with who you pick for each character, but there are 1 or two tiiiiny bits of alternative dialogue when it comes to the riddles, haha.

Hooray, we are now auto companions xD And similarly to what you said, I'm glad to hear that auto works okay because I didn't actually get a chance to test it properly x3 The only thing I know is that if you change the text print speed in the settings, it can mess up some of the VA and SFX timings in certain scenes cos that's something one of the artists came across while testing, and something that's present in pretty much all of the games I've made with Nani because I have no idea how to fix it T_T

Dominic and Rebecca actually recorded a live session together for male Shearsmith and fem Volkham :D I feel like you can definitely tell that from the way they bounce off of each other :3 But I was also really surprised at how well all the VA came out in general with it being so dialogue-heavy. I kinda wondered if, for the pairings where they weren't recorded together, they might not flow quite as well, but they did! I don't know how everyone managed to pull that off while recording separately from different locations around the world, haha.

Yeah, if Eufasy hadn't drawn such a wonderful car interior background, I feel like the whole project would've fallen apart x3 The only free resource I could find for a car interior was not so great, haha. Same goes for all the CGs, because it would have been near impossible to portray those moments with sprites alone! I would have had to go to black screen and attempt to rely solely on sound or something, which wouldn't have been half as cool.

Yay for the music fitting too ^-^ That track I made for more casual moments and wound up calling fortunately/unfortunately ended up practically becoming my theme tune for the jam xD I listened to it a lot in the background while I was doing other stuff, haha. To the point that I started to find it extremely irritating x3

Thanks so much for playing and for being such a sweetheart <3 You always put a lot of thought into your comments, and I can't even tell you how much I appreciate it :3 You wonderful human, you!