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I do not enjoy yuri stuffs very much, but I'm not going to judge based on that. In fact despite not enjoying the genre very much, I enjoy the rest of the game.

How the story is integrated very well into the mechanics is just awesome. It's so immersive without the presence of a main menu; tho now that I think about it your recent games have been like that -- yeah this kind of thing is amazing imo lol and of course I loved the combat mechanics and time management mechanics too. Altho I think for the 'good ending' a little bit of luck is required for each playthrough as there is absolutely zero room for error and zero time to fight the random encounters to prevent any of the important spots from getting taken over (yeah this happened to me once).

The art, graphics, and music etc. are as always very well done; and this time the style is very creative.

With regards to the plot itself, outside the yuri stuffs, I really enjoyed the 'good ending' (SPOILER INCOMING for those who haven't got it yet) story about the... uh sorry I forgot her name it's kinda hard to remember... the tennis girl's bond with the dad and the background behind it. The way it is executed was nice too; this plot point has been somewhat hinted throughout the story and so when it was revealed it was like a big "Ooooh" moment -- I actually once got late and she actually disappeared and so it really hit lol

Overall it's good stuffs as always. My only complain is the lack of skip button for second and beyond playthroughs...

I'm glad you enjoyed the story despite the yuri elements. I'm also really glad you enjoyed the mechanics! I originally had planned a very conventional visual novel, on the border of being a kinetic novel. Against my better judgement (due to how busy I've been) I decided to gamble and try to do something a little different. I wasn't sure if players would enjoy it or not, but I'm glad to see most are enjoying it.

I agree that I should work on adding some kind of skip functionality in the future, but my time was super limited on this one, and a true skip function had the potential to add bugs that I wouldn't have time to fix... hopefully the faster-forward option eased the pain a little.

Thanks so much for playing, and your feedback! I appreciate it!