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1.  could u put in like personality test to determine stats you start out with it wont affect gameplay 

2. could you choose like an element from the start like fire, water, etc. for magic wise

3. think it would be cool to be able to buy places like business and houses and maybe renting them out but u can still live in one it doesn't have to be many or it can be the same house just expanded over time 

4 will there be more than 1 dungeon (tower)

Doing a personality test might be able to work and I think I might know how to implement it.

I do have an option to turn elements and a bunch of other stuff random for enemies and player characters, I could work around with it and make choosing a specific element (It would require a lot of work on skills and other misc things)

As for buying places like businesses and stuff I'm not sure that really fits into this genre of game, being a Tower Ascending kinda game.

Each section of the tower (first teleporter is 1-10, second is 11-20, etc.) is fully replayable, and enemies should scale to your level or close to it. After I create all the floors I planned on making a Restored Nexus Hub that has more areas/levels/floors that you can explore. 

All in all I can definitely try some of these suggestions, others I probably won't since it wouldn't make much sense adding it in (purchasing businesses/houses.) Although, who knows it might come around when the hub is completely restored. I'll see what I can do and thank you for your input and thoughts! I truly appreciate it.

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could you separate the shop to a different statue and eventually you could put in a story to why he is climbing the dungeon and maybe have a place where you can recover or at least being able to leave the tower floors

I won't add a way to leave the floors early, I don't see a reason to go back to the Hub at this point anyways since the Hub isn't completed just yet. Might I ask why you feel having a separate shop is needed? If you make it to the second Hub (after floor 10) you come across a Shopkeeper who you can sell to. I will admit his stock is rather unimpressive right now but I plan to add to it. As for the story, I do plan to flesh out one. The simple answer is Zenki is a Tower Runner. Many came before, and many will probably come after. That's it lol. As per usual I appreciate your comment and time! 

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i have an idea maybe add in party members eventually maybe have it so you can only choose one but they can be any element like the main and they can be like preselected and maybe change the tower maps over time or could they be randomly generated and that idea to have zenki outfit change to match element is cool 

I will admit to there being party members already IN the game, they're a secret though! You gotta find out how to find them :D And it is only one at a time along side Zenki

will there me magic skills later by your element

there are "burst" skills that you can unlock through different means. Skill Book is a major way, some items are also acquired through some equipment. I also plan to add more base skills/spells that are learned through good Ole leveling. 

And yes, I do plan to add more elemental class skills! My attention has been elsewhere as of right now. But I do plan to add a lot of new skills and armors actually. Really I can't thank you enough for how much you've been suggesting, it helps me stay motivated and focused on  the game!

couldnt you make the story like this zenkis parents were a tower runner or before him then they died before making it to the final floor

or have it like this zenki doesnt know who or what he is and has to discover the truth of the tower or something along those lines and for new ideas could you put like hints for secret characters like for party members 

Good ideas, though the first suggestion sounds too much like Azure Dreams to me. But I'll definitely think about adding depth to Zenki and the story. I have flushed out the Burst Necklace a good bit, and it'll give hints/unlocks secrets and or hidden stuff. A lot more to it than just that. But as of now I'm working on finishing the floors, creating more equipment, and flushing out stats of enemies/player(s).