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So I was wondering about the economy style in this game. Will it be where you control the workers individually like in Age of Empires or many other RTS, or will it be similar to Stronghold where the workers are on their own pathing and the focus for the player is combat?

This is a topic I'll explain in detail in the next devlog. Basically you can control workers individually in a very typical RTS fashion but once you've gave them a job (woodcutter, herbalist, builder...), they'll do everything automatically that relates to that profession (Cuttin wood, gathering herbs and brewing potions, errecting buildings...).