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A member registered Apr 09, 2018 · View creator page →

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Thanks mate, I appreciate that a lot! Since I'm working on Arclands only in my spare time things take a while but I'll eventually get there. :)

Thank you! There are more devlogs in the pipeline! :)

Thank you for those kind words, I really appreciate it!

Well thank you!

Can't promise anything yet, but I hope to support as many languages as possible!

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Thank you, that's very flattering! :) I'm currently working hard to get the game on Kickstarter and release a trailer. I reserve for important devlogs and news, if you want to keep up with every little thing about Arclands, the best way would be to follow me on Twitter at! You can also subscribe to my mailing list here:

No, sorry! No demo yet. If you want to keep up to date on development I suggest subscribing to my mailing list here: Thank you!

This is a topic I'll explain in detail in the next devlog. Basically you can control workers individually in a very typical RTS fashion but once you've gave them a job (woodcutter, herbalist, builder...), they'll do everything automatically that relates to that profession (Cuttin wood, gathering herbs and brewing potions, errecting buildings...).

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Thank you. If I can secure the funds to do so - definitely!

No estimates yet sorry. But I'll launch a kickstarter next year which may answer some more questions. 

Thank you for the kind words! I appreciate that. :)

No release date yet, sorry.

Thank you for the kind words!

Oh yeah, sure! Native resolution is half that, so 960x540. Tilesize is 16x16.

Haha, I know that feeling! The good thing about not making the game yourself is, that you can play it without knowing everything beforehand. ;)

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Resolution as in display resolution? I'm developing in 16:9 1080p but I'm hoping to support most common resolutions. Thank you!

Thank you!