Great work! I very much like how you kept the text "immersive" while still making it very clear what needed to be done gameplay-wise. Cool to see you trying out Godot, too! I appreciate you and your creations, and I hope that cup of coffee helped ๐
I ran into a couple technical issues, but I was able to work around them:
The first was an OS pop-up saying the app "is damaged and can't be opened." I fixed it with a "xattr -cr" terminal command though. FWIW I'm on Monterey 12.3.1 with the Apple M1 chip.
The second was that my cursor appeared at some point, and it wasn't constrained within the game window. I don't think I pressed any unusual key combos to make that happen?