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Neon Tail -  DevLog 26

Hi! For this week's #screenshotsaturday there isn't much graphic work done... but a huge, tedious, boring, tiring and annoying amount of work done with the optimization.
In short, I've been organizing and restructuring the whole district so all the props and animals (and there's a ton of them) goes along with my pedestrian management system, disabling them when unused. Also did a lot of other various and exotic optimizations, be it in codes, materials or light bakes.
This led to a loading time sped up by about 500%, and an FPS increase of around 15~20FPS (yes having tons of active props does that)
The downside is I need to really be careful with what zones can be seen when. Props can be seen popping in and out in some places and debugging... it's just more work.
Ah, also now when you jump while skating forward you will only flip when pressing Rt. Changes nothing except that you can spin earlier without the flip. Feels nice.

Hopefully I'll get to some actual game content next week. Or maybe make another Devlog.
See you next week!