oop sorry i didnt see this,. not much i can do about this right now unfortunately since as far as im aware godot 4 only supports vulkan for now so it cant run on older hardware
Actually this is fixable. Godot4 currently doesnt fallback to GLES 3 when the gpu doesnt support vulkan, but you can either:
- run the project with
--display-driver opengl
- change the project to use the
Compatibility
mode instead ofForward+
(this will fix alot of the MacOS issues too)