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(1 edit) (+1)

Nice. The shader fits the game. However, the turns are impossible to master. =) That’s really cool to see procedural content in the game - would be nice to see some levels with a bit different track shape (like, turning right, not left, or having a few extra turns). Also, the scoring-obstacles sometimes appear runtime - that feels strange. Well done and thanks for the game. =)

Thank you for playing! The track is indeed a bit too narrow, the destructibles do spawn only when you have crossed the start, so that as time goes on you can get more points, but also because the score is points divided by time you need to find a good balance. I will definitely continue exploring procedural generation, maybe one day I'll make a more complex racing game about it!