Не, ну в целом, управление интуитивно понятное - бургер с чем-то мелконарезанным и половиной помидора я смог сделать ))
Omony
Creator of
Recent community posts
Sadly we failed with game rules discussion so I just had to add something in the las hours I were able to work on it. The idea is that the island is composed of a grid with rules for mushrooms to grow. The “junk” (or “flowers”) is food - mushrooms grow faster there. We wanted to make a game about a spore-virus however the initial build was boring so I just tuned it up a bit with “mutations” (faster mushroom grow) and added some humor from the post-soviet 90-ties era and added a boat to escape the island before it is fully occupied. I guess if I make it less fast-paced with a larger terrain, a dynamically shaped collider for the mushroom grid and a random extraction point - that may ineed be a nice game. Thank you for playing anyway! =D
Solid effects and overall feeling - feels like I’m in a 50-ties movie. Tried hard to get stolen by the aliens, found that the BRUK invasion failed cause of a critical bug in production. The aliens forgot to properly raycast from the BRUK controller and you can actually make the BRUK fly up high just by standing under him. I think saved the planet. =D
Three button simple to master rally game the world needs! =) Looks epic, plays epic, feels full of content. At first I thought I have to switch the gearbox somehow. Then I realisied that’s not yet implemented - as well as the damage system. Still the controller and inertion makes it challenging and funny to beat the race.
The loading screen is confusing - at first I thought that interactive connected dots behind the menu is the game. And to be honest I got bored by the first level - was too slow. =( So I did not see all the other levels presented on the screenshots. Still cool job - looks like a polished game if you remove that starting menu. However how the idea of “it won’t die” relates to the game?