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(1 edit)

not sure if this ones been reported yet but the pause feature on the adult scenes has exploitable behavior it alows one to press e to escape while paused... nice if you got slow reflexes or for some reason one useable hand.

edit after re-reading this post again i got to thinking of terraria and how hoik's work by exploiting a phyiscs flaw in the game that pushes the player in a set direction if it detects the player is stuck in the terrain... could something simalar be useful in this case?

I honestly didn't even consider escaping while paused. I'm torn between fixing it and leaving it as an exploit. I'll probably leave it be, cos I've been considering changing the escape sequence into more of a "move the mouse from side to side to escape" so you get to do a bit more than hammer a button.

It's a good idea about pushing players out of walls, but I *think* the collision meshes might not allow that. The easiest way is to detect if the player spawns in a wall then adjust the respawn until it finds somewhere valid to spawn. The issue I keep hitting is reliably detecting what is and isn't a wall. I've got a few ideas, and I'll try to get a fix out in the next bugfix update.