could even lead to a humorously frustrating event where it springs a leak and flys off a few tiles away.
bobboter
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my guess, its the tism... combined with an over active imagination. also on the corpse front maids and other servents back in ye olde times of nobility would indeed handle bodies... sometimes they would even be disposable assassins because the local noble has em over a barrel the "do as i say or your famly/someone you care about will get hurt too" kinda barrel.
nice to see you seem optimistic on the games prospects.
on the artist bit, only thing i would beg is to use something like an escrow service this time if you can. mostly to avoid a repeat on the artist mess from last time. its mostly used for retail/properties but there are some that handle smaller sums, might have to get generic 'payment is for graphic design for a commercial product' kinda thing.
... warning great wall o text due to stream of thought.
hmm changlings and a slime producing methiod. say quakehoof are you familiar with the story of the tar baby? if not the tar baby in question was a trap that resembled someone that when attacked ensared its victom truely insidus, the more you strugled the more you sank in and were ensnared further. anyway if the slime sprayer could utilize a similar tactic then it could be a good set-up for a gurrenteed ambush with wasted player turns... just please give these traps a "time to live" otherwise they could clog passageways and such on the map. would make people check the ambush target a bit more closely too to avoid reciving a surprise for their surprise.
on the changelings replace ability, could be a good opertunity for fakeouts and buggery. you only think they replaced a party member, when in reality they instead did it to an interactable/object nearby that when you get too close (3-4 tiles) to rams into the party with the speed of a train causing a surprise round and small ammounts of damage possably capturing outright if they are low hp... also could cause changlings in the party to take advantage of the mess to strike. could also cause quite the mess if one of the tar babies mentioned above was selected for this.
annother variation, your parties fine... but now the blighters in the inventory! you know one of your items are a fake but which one? that stack of 42 potions wasnt there before, right? or worse yet replacing your equipment, go into battle thinking everythings fine surprise celestia's clothing turns into living fetishwear! needless to say with vibrating plugs/tentacles and all the stimulation from the molestation i dont think she will be much help until you get them off her.
perhaps a bad idea, but how about changlings having a move styled after metronome from pokemon? that way if your REALLY lucky you can wipe to a boss move or end up with a status ailment you normaly wouldnt have... or blasted with your own spells too.
lastly on that latex pony, could use it as a placeholder for enemies that dont have graphics on the map yet, or do what annother game i seen did turn your party into drones and shuffle em that way you dont know whos who.
after playing thru what i think is the end of content only had a few real gripe, yes one is bossworm. the long animations and time to get to the boss added in a factor that sucked the fun out of it and added frustration due to the ammount of retrys it takes to learn the paterens.
rembering this while typing it out, bossworms phase 2's charge attack can go copulate with a cheesegrater. that was the only one i really hated in the fight itself yes i know you telegraph it but by the time the sequence fades for the attack itself to start it was too much to memorize while dodging the adds and if i delt with the adds i couldnt memorize the pattern which with phase 2s larger hitbox makes it feel cheap almost like unavoidable damage.
think i found a bug. after fighting the big lizard slug dude the doors dont function in the room after next so i couldent backtrack. shame too, found this when i diddnt have the backdash so i had to start from last checkpoint.
the cockhugger, the interactable one's spawn is so low it feels more like an easter egg. liked the animation though.
that one mini puzzle in the jungle is cheeseable drop down with some acid dropers and they can break a certain block you are ment to shoot mid-air... its also a nicer solution as the timing for that shot is really cruel.
if my tones negitive i apologize as thats not my intent. hard to convey tone with text. the game itself is fun, i was just pointing out the pain bits from my experience with it... speaking of which is there a map upgrade? its easy to get lost.
at wave six no more boars spawn, so i guess thats where this combat test ends. only real sugestions i could give are make the meat heal a bit more or turn it into a meter based regen. as it is you can just BARELY out pace the damage as the game very much trys to make a downward spiral. make attacks more clear on where they land at, with a lane system it can sometimes be a bit confusing to tell where the hurt box is, all and all its a good start hope you can make it into something you like, just request on my part. could we got more clothing destruction almost hit 400 and was surprised the wolf still had clothing on at that point
well, heres hoping your satisfied with the next itteration of the plot... huh, the cringe could make some sense if its ment to be insulting to the princesses and mixed with a bit of mind break ala mental attack (magical or otherwise). kinda like how soviet/ccp style programming worked repete a lie you know is false until you believe it.
noticed your working on an err "anti runaway mechainc" (anti spoiler attempt) on element... had questions, if its an on demand spawning threat will it have anti grinding elements to prevent farming? will said threat be different each section? (if so the changling section could be awesome for head games) lastly will these have unique engagement mechanics such as a first attack ambush or unique effects to them?
after looping only real rough spot i saw was really the deserts traps the cave spikes (not even going to try spelling that) tend to blend with the ceiling really well and often fall from off the screen.
also the game has some mechanics not explained like you can place scrap metal found that out when i tried to use the scrap eater thing and kept failing.
on that tounges idea... not sure if rpgmaker can support this but i rember a game called digimon world 3 that handeld confusion in a hillarously annoying way by turning all the commands into nonsense like laugh or seduce and on a failure they did those useless silly actions... perhaps something simmilar can be done with sellecting the right random command will let the player act normally... and a wrong command wasting a turn or three. could be a way to combo into that fapping state too. sorry if im being annoying just thoughts i had looking at it... huh might just be easier to blank the commands and shuffle em.
noticed this has rouge insperations listed, was wondering how crazy this will get. will we see polymorph effects? noticed what looks like a werewolf in one of the promotional images is lycanthropy contagious here? will monsters use advanced tactics such as kobolds triggering traps when they know it will hit you and soften you up? ghosts attacking thru walls knowing you cant retaliate? ya know that kinda stuff.