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after playing thru what i think is the end of content only had a few real gripe, yes one is bossworm. the long animations and time to get to the boss added in a factor that sucked the fun out of it and added frustration due to the ammount of retrys it takes to learn the paterens.

rembering this while typing it out, bossworms phase 2's charge attack can go copulate with a cheesegrater. that was the only one i really hated in the fight itself yes i know you telegraph it but by the time the sequence fades for the attack itself to start it was too much to memorize while dodging the adds and if i delt with the adds i couldnt memorize the pattern which with phase 2s larger hitbox makes it feel cheap almost like unavoidable damage.

think i found a bug. after fighting the big lizard slug dude the doors dont function in the room after next so i couldent backtrack. shame too, found this when i diddnt have the backdash so i had to start from last checkpoint.

the cockhugger, the interactable one's spawn is so low it feels more like an easter egg. liked the animation though.

that one mini puzzle in the jungle is cheeseable drop down with some acid dropers and they can break a certain block you are ment to shoot mid-air... its also a nicer solution as the timing for that shot is really cruel.

if my tones negitive i apologize as thats not my intent. hard to convey tone with text. the game itself is fun, i was just pointing out the pain bits from my experience with it... speaking of which is there a map upgrade? its easy to get lost.

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Thanks for all the feedback ! 

Don't hesitate to lower the difficulty should the game be too hard. But we take all feedback into consideration and we will try to get more playtesting done to adjust the worm boss :)

The door backtracking issue was indeed a bug and has been fixed in hotfix h1 ^^

A map is definitely something we want to add for future releases. It would just have delayed this release too much though.


I'm glad that your overall experience was still fun though ! Glad you like it :)

err lower difficulty? diddnt see that option in game anywhere, do you mean start a new file?

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Oh, yes, my apologies. Creating a new save file is currently the only way to lower difficulty. Adding that feature to the game is something completely doable within the game and we want to add that with the in-game setting menu. 

Alternatively, if you are feeling adventurous, you can also edit your save file located in %appdata%/locallow/StickyKeys/StarSpawn. They are plaintext json and relatively easy to edit ^^

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wouldnt bee the first time ive mucked with files, doing it with IVAN was fun. i wonder what i can get away with here? thanks for leaving it open will have to try it sometime.