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(+1)

This has come together so nicely over the months! 


*spoilers*

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I love how the double-jump can be used to find 'secret' areas. It really captures that sense of mystery. Looking for a mushroom cap that lights up at the perfect frame to assist in this. It's out there somewhere! 


I *think* that one of the butterflies flew off to another screen and got lost somewhere in the world. Hopefully I can track them down or they respawn in the original screen but I need to test this more. 


I may try to decode the rune language to see what they say :D maybe the runes are just translations of the area names? 


Only downside of the demo is accidently falling into a screen of no-return where the demo ends and having to load a save. 


Favorite tune so far is when scanning the comet. So ominous! 

Thanks for continuous support! :D

I should probably make an explanation blogpost of the runes. 🤔

Spoilery responses:

TBH, I've removed the frame-perfect double jump from the upcoming full game (demo still has it!), it was a bit too easy to find accidentally (someone even thought it's a mandatory technique for progressing!), and it also made speedrunning infuriatingly difficult. So it gotta go!

PS. At the moment, the only way to get the butterflies back is to load a save.