finally!
borbware
Creator of
Recent community posts
Let's see...
- Lately I've focused on bugfixing & gameplay fixes, which is actually the reason why I haven't had that much new stuff to showcase
- But! I finally got the second-to-last bossfight done a few weeks ago. Not that much left!
- Yesterday, I finished the EMUUROM OST. All songs are now done!
It's all coming together, slowly but surely!
Hello! This is such a lovely asset pack, and I have included a link to it in a Unity course that I'm giving atm, so my students can choose to use it in their projects.
A student of mine has a problem: they are making a game project that is uploaded into a public GitHub repository. Are they allowed to include these assets in the repository, or would it be regarded as redistribution?
i won the game! It was fun!
Combat & graphics were good. World design was a bit too linear for my liking (especially if you had to backtrack), but it was not horrible as the game was quite short.
Spoilers:
Had 7 hearts at the end, and 1 missing villager was left unfound. I also had no idea what armor the one guy on the right side of the village wanted to see, I showed him two but both were wrong ones...
Thanks for continuous support! :D
I should probably make an explanation blogpost of the runes. 🤔
Spoilery responses:
TBH, I've removed the frame-perfect double jump from the upcoming full game (demo still has it!), it was a bit too easy to find accidentally (someone even thought it's a mandatory technique for progressing!), and it also made speedrunning infuriatingly difficult. So it gotta go!
PS. At the moment, the only way to get the butterflies back is to load a save.
nice touhoulike! i got invested in the story in a short run where i died in the first boss, so i tried the infinite lives mode. that felt a bit too inconsequential so i might give another shot to normal mode! good stuff!
a few notes:
- the game screen went black in saffron fight, and did not recover. I could pause the game normally, tho.
- the core attractor sometimes misses, the cores can shoot into wild tangents sometimes lol.
- my personal preference would be to make the collectibles and bullets different-coloured, it's easy to mistake one for the other in the heat of the battle!
You can actually play bigger .tic files with TIC-80 as well. I uploaded the .tic file of 0.4.1.0 here, so you can use it for playing the game on mobile. Transferring the file to mobile TIC-80 app can be a bit tricky I guess, and the game wasn't really created with mobile in mind, but at least it's now available as an option!
Cheers!