Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

borbware

158
Posts
497
Followers
227
Following
A member registered Dec 08, 2016 · View creator page →

Creator of

Recent community posts

Here, i uploaded it to my drive!

Great comment! :D

high five! :D somehow every tangential gamedev task has become increasingly difficult. i just want to make the game...

omg, congrats! :D

haven't thought about this old jam game that much... but the (frankly, horribly written) source code is available if you want to tinker with the game! love files are literally just zip files lol.

thank you! ^^ i like these aesthetics as well...

thanks for playing! well done! ^^

Maybe this one! (Warning, contains demo spoilers!)

https://cdn.discordapp.com/attachments/810464844133826570/1208877763600195645/SPOILER_20230805210735_1.jpg?ex=65f75726&is=65e4e226&hm=7c346bb5826a484115b50f94d15e96dc3ffc1d6014723513302d48a961f185aa&

doing my best for that to happen, thanks!

yeah i swear i wouldn't be as far as i am now if i hadn't started upping the scope!?

thanks for patience 🙏

great that you liked it! hehe the right amount is just a little bit of pressure, as a treat

thanks for playing!! ^^

Not quite yet! I'm writing the status update that gives some more info, please look forward to it!

hngnngh, I guess it's time...

you need to get the scanner first!

(1 edit)

oh shoot i've broken that room in the latest update! :0 the only way to get out now is to reset the game and load your save... (i'll try to fix this today!)

EDIT: Fixed!

oh thanks for reminding! i'll write one asap...

I tried to replicate your bug as well, but couldn't get it to happen. I may need to research it further...

Yeah, I knew about the scan skip, but good call - it's too easy to do accidentally. I made it more precise, so it's something you can still do but not as easily! This change will be included in the next demo update. 

Thanks for the long comment! :> It already made the game better.

the numbering is shown when

scanning the signposts!

the double jump is a

frame-perfect trick you can do by scanning midair.

Hmm, finish the game before starting the second phase? ;0 Do you mean you were able to skip the third phase somehow? How?

299 :p first try!

game of the year.

finally! 

thanks! i know right, feels surreal!

thanks for believing in me! ^^ it really makes game development worth the effort

hmm the game should show keyboard buttons if you're using keyboard to play it!

i'm planning to jump into the version 1.1 of the game engine in the future, so it should be much easier to rebind your keys.

devlog out now! https://borbware.itch.io/emuurom/devlog/568214/0821-time-for-world-domination

nope, just polishing :) i'll post a devlog about it later!

(2 edits)

thanks for your kind words. and the bug report!

that's the result of making the game in a matter of few hours.

i should try fixing them sometime!

yeah at the moment the game's unplayable :/

i do have the love2d source code, and started recently converting the game to not use castle's dedicated functions.

there're still some broken things that need fixing but i aim to rerelease the game later this year

129k! wr?

Let's see... 

- Lately I've focused on bugfixing & gameplay fixes, which is actually the reason why I haven't had that much new stuff to showcase

- But! I finally got the second-to-last bossfight done a few weeks ago. Not that much left!

- Yesterday, I finished the EMUUROM OST. All songs are now done!


It's all coming together, slowly but surely!

Hello! This is such a lovely asset pack, and I have included a link to it in a Unity course that I'm giving atm, so my students can choose to use it in their projects.

A student of mine has a problem: they are making a game project that is uploaded into a public GitHub repository. Are they allowed to include these assets in the repository, or would it be regarded as redistribution?

Haa, congrats!

There's one more hat to be found....


Nope, afaik scanning that cloud is impossible.

And no, that's the only way to 1.6...

BUT! I don't want to let you and other out-of-bounds explorers down, so I made the OOB areas a bit easier to traverse in 0.7.0.2, which is out NOW ^^

always glad to be of help! this game looks hella promising 👀

nice to hear! ^_^

already cutting the cardboard! ;D

i won the game! It was fun!
Combat & graphics were good. World design was a bit too linear for my liking (especially if you had to backtrack), but it was not horrible as the game was quite short.

Spoilers:

Had 7 hearts at the end, and 1 missing villager was left unfound. I also had no idea what armor the one guy on the right side of the village wanted to see, I showed him two but both were wrong ones...

Thanks for continuous support! :D

I should probably make an explanation blogpost of the runes. 🤔

Spoilery responses:

TBH, I've removed the frame-perfect double jump from the upcoming full game (demo still has it!), it was a bit too easy to find accidentally (someone even thought it's a mandatory technique for progressing!), and it also made speedrunning infuriatingly difficult. So it gotta go!

PS. At the moment, the only way to get the butterflies back is to load a save.