i try… there has just been so many bugs to fix… ;__;
borbware
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unfortunately i cannot because i’m currently using so many characters of code that the .tic format doesn’t support it anymore :(
it’s basically the TIC-80 game cartridge format, but i had to resort to using a custom version of TIC-80 that supports bigger cartridges because i ran out of space a month ago. :/
hello! the game is now out on steam and will be later out on itch. more info on my devlog! https://borbware.itch.io/emuurom/devlog/1533776/emuurom-is-out-on-steam
oh no!
- which gamepad?
- is it wired or bluetooth?
- which OS (and is the game executable or browser version)?
- does this detect your gamepad? https://hardwaretester.com/gamepad
Uh oh! I hope that bug you found doesn’t bite EMUUROM at any point.
I’ve encountered a few bugs in TIC-80, but nothing game-breaking, really. Mostly they’ve been behaviour of some editor or an API function changing in a newer version of the engine. I’ve reported the issues, and most have been accounted for.
A core problem in the development process seems to be that changes to the codebase are applied without rigorous testing. E.g., right now, a recently applied update to Lua version 5.4 has broken compatibility with some carts, and many hope it will be reverted soon… Oops!
(Naturally, this is only a problem in the master branch version. I’m perfectly content with the version of TIC-80 I’m using, 1.1!)
EMUUROM will be released on Steam, yes! Wishlist the game to support development :>































