AHHH thank youuu
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sorry, TIC-80 doesn't support (yet...?) exporting to mobile platforms... You can try to play the browser version with a bluetooth controller on mobile, but I can't promise anything about how well the game runs.
Thanks for the insightful critique. I feel like I shouldn't take this lightly, especially as I see how much the boss killed your enthusiasm.
So I certainly need to rebalance the boss.
I think most of the work I have to do is managing expectations - stage three is actually quite easy mechanically after you figure out what you gotta do (hint at the end of the message). But as the first two phases are purely about mechanical execution, you'd reasonably expect the third one would be, too.... [EDIT: I actually went and made the stages mechanically easier as well with a few level design changes. Should be MUCH less frustrating now]
So I guess this was a fair warning to me - I should always playtest a new feature with new players, instead of just those who already mastered the mechanics. :D cheers!
the bottom one is not the only bird that can be scanned to start the sequence.
Thanks for feedback! Always appreciate comparison to Nifflas, Knytt Stories was a big inspiration ^^
It's good to know about your frustrations, too. I admit, changing the platforming dynamics sounds a bit daunting this late to development, as it could have many ripple effects to level design. One thing I could consider, however, is to add a "game speed" option, where you could make everything a bit slower to fit your tastes.
Now only to, uh, try implementing it.... :D
Thanks! It's always nice to hear when someone has found their way to out-of-bounds areas in the demo. :D Thanks for the comments, I'm working hard on the full version literally right now :]
thanks for the report, i gotta investigate what's going on. That message should only appear when I've updated the save format, and this isn't obviously the case here. The credits reset isn't to blame either, the game only saves when you touch the Salavia flower. I suspect the data is actually fine. If you can, it would help debugging if you sended the save file to borbware (at) gmail, it's a gibberish named file located in appdata/roaming/com.nesbox.tic/TIC-80/.local
Anyway, great that you liked the demo! Thank you for playing! :]
Hehee, thanks for playing! A new demo with less lying (TM) is coming soon :D
About 100%; the blue Salavia flowers save the game - you can load the game by pressing ESC and choosing Reset game.
sorry, i don't have mac :( syzygy has worked on mac in the past so maybe a recent mac update has changed things someway? my apologies, but i don't know what i could do to help you on the matter. :/
headphones recommended! this is a nice little puzzle game with moody sound design, interesting ideas and steadily climbing complexity. took me ~30min to complete, which is pretty much the best duration for this kind of a puzzler.
oozes charm! the games were fun, but the most exciting thing about this were the transitions - what is it going to be next?
i wish i got more tries for minesweeper, i accidentally clicked on an obvious mine on a first go, and then got a starting point of only one tile for the second game, after which it already ended...
Thanks, these messages mean a lot!! I've been busy at work for a few months but now I'm starting to have more time to work on EMUUROM again. A bit unsure if I get to finish it this year like I promised in the trailer but I aim for an early 2021 release, at least!