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borbware

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A member registered Dec 08, 2016 · View creator page →

Creator of

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thank you so much! ^^

okay phew, that’s a relief. i haven’t tried the brave browser myself, but at least my sn30 pro and xbox series controllers work well in chrome, so i probably can’t help with the web problems…

oh no!

I got to have a vacation right after returning to work, so I got some extra time :D the work continues after the next week, so that’s when I will know better how I can balance the work/gamedev life. Luckily there’s not much left to add!

Far from it - I just made a new build.

Coming later this year!

https://m.youtube.com/watch?v=3iTVKUJ_peI

nicely done, that’s a lot! the highest number of stones i’ve seen people get in the demo is 44.

many thanks!!!

congrats, and thanks! i wanted to add something extra for the demo players :>

you have to find the scanner first!

(1 edit)

\o/ woo!

[1] i wouldn’t dare to remove such an essential feature!

[2] the out of bounds areas have long ago been converted into in-bounds areas, but this only means there’s now a massive amount of silly in-bounds content! :D

you need one upgrade - the scanner! :D

thanks for your support! ^^

hah, i’m flattered :D environmental station alpha has definitely been an inspiration… maybe i should be more active on his discord ^^

Uh oh! I hope that bug you found doesn’t bite EMUUROM at any point.

I’ve encountered a few bugs in TIC-80, but nothing game-breaking, really. Mostly they’ve been behaviour of some editor or an API function changing in a newer version of the engine. I’ve reported the issues, and most have been accounted for.

A core problem in the development process seems to be that changes to the codebase are applied without rigorous testing. E.g., right now, a recently applied update to Lua version 5.4 has broken compatibility with some carts, and many hope it will be reverted soon… Oops!

(Naturally, this is only a problem in the master branch version. I’m perfectly content with the version of TIC-80 I’m using, 1.1!)

Messages like this make development all the more meaningful, thanks!

A publisher definitely would help with discovery… I do hope Animal Well fans will find and enjoy EMUUROM! :]

hoffentlich nächstes Jahr! Aber ich kann nicht sicher sagen… es ist doch “nur” ein Hobby :D mehr Info in dem nächsten Blogpost!

image.png

figured it’s just fastest to strafe all the time :D

:D

also, almost already written the yearly status update \o/

thanks!

EMUUROM will be released on Steam, yes! Wishlist the game to support development :>

mostly polishing and bugfixes… and prettier stars!

I also tried shipping a compressed version of the code for the first time; more about that in an upcoming blogpost!

thanks for the upload! checking it out right now!

yes! welcome ^^ http://discord.gg/Yw4Qy7M

nice find! and yeah sub 2min is a very good time, i've gotten 1:10-1:30 myself :D

yup, it's a frame perfect trick!
(it's also a demo exclusive trick, because its existence makes speedrunning a PAIN)

Here, i uploaded it to my drive!

Great comment! :D

high five! :D somehow every tangential gamedev task has become increasingly difficult. i just want to make the game...

omg, congrats! :D

haven't thought about this old jam game that much... but the (frankly, horribly written) source code is available if you want to tinker with the game! love files are literally just zip files lol.

thank you! ^^ i like these aesthetics as well...

thanks for playing! well done! ^^

Maybe this one! (Warning, contains demo spoilers!)

https://cdn.discordapp.com/attachments/810464844133826570/1208877763600195645/SPOILER_20230805210735_1.jpg?ex=65f75726&is=65e4e226&hm=7c346bb5826a484115b50f94d15e96dc3ffc1d6014723513302d48a961f185aa&

doing my best for that to happen, thanks!

yeah i swear i wouldn't be as far as i am now if i hadn't started upping the scope!?

thanks for patience 🙏

great that you liked it! hehe the right amount is just a little bit of pressure, as a treat

thanks for playing!! ^^

Not quite yet! I'm writing the status update that gives some more info, please look forward to it!

hngnngh, I guess it's time...

you need to get the scanner first!