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This was pretty cool! I definitely encountered a few issues though. One that was particularly interesting was that on the first level where you push a block around the character and block aren't locked on the Z plane so I ended up getting pushed off the front or back of the platforms quite a few times while trying to push it. XD

The double jump feels jarringly powerless compared to the normal jump, but I can see that the heights are pretty well tuned. Maybe a little less on the normal jump and a little more on the double jump to achieve the same overall height would have felt better.

Overall really nice work!

Excellent feedback! Thanks!

I decided to leave the z-plane accessible in order to raise the stakes and allow players to fall off the "front" of platforms when being hit by falling blocks... But maybe that wasn't necessary for the movable blocks. They are full physics bodies and the simulations are glitchy at times. If I had more time I would have implemented more hardcoded move logic, but I did this in a few days using the beta.

Every agrees with you on the double jump. I need play testers next time around!

thanks again!