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The game looks good, the animations are very well done and fluid. This also makes it feel less gameboy-e if that makes sense, it's too high fidelity.

The gameplay is pretty basic and the level-design is non existant, which is a shame, cause it made me expect a metroidvania, which expands the gameplay, but then it just ends sadly.
So overall it needs sfx, music and especially more game.

Oh, I for sure overshot on the polish, and that was mostly by choice. Sprites are too large and colorful and the frame-rate is too high for it to feel gameboyish. I just felt I could do a better job in this format than had I gone more retro, but it's a trade-off.

Metroidvania is what I was going for, but time constrainsts made me scale it down to more of proof-of-concept. Still intend to work on the game once the opportunity arises though!