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I barely scratched the surface of this entry before running out of time.  Everything was REALLY pretty and the maps were a lot of fun to just look at, as well as walk around in.  I unfortunately didn't get to ANY of the systems present except a few fights (and being mean to a chicken XD) but I can tell that there is going to be a LOT for me to do once I am able to play the game proper.

Thank you for submitting and I am looking forward to a proper playthrough.  Once again, just the best map designs, I for one love a dense forest and there was no shortage of trees for me in this. :)

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Thanks for the comment, it means a lot.

It's quite funny.. people are saying the trees are a bit much or just fine, I personally dont think they are 'a bit much' but yeah i can see where some find it hard to see where they are going, this is why i left the 1st person view switch in the game and didnt block it, it helps navigate in certain instances. I'm looking into adding raycasting for the trees so they become semi-transparent as you walk behind them but fear SGB will probably not be able to make use of raycasting on trees.


I've got 2 different methods (ideas thought of) to achieve the raycasting effect though within SGB itself without using Unity so I might go with those just for simplicity if i can actually get them working.

I linked you my most recent guide info in a PM on Discord so you can use that to make sure  you can experience the game full for the JAM Demo.