Can I Request something similar to this but different..?
Same type of thing but instead of having it so it's successful between 70-100% Have it place a bar randomly somewhere on the bar that you must stop the moving bar on it for success, it's random each time the event is activated to where the bar you have to stop on .
SDAssets
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Hi, another fantastic script CGMZ, thanks for this.
Could I request three additional extras to be added to the gathering for Farming plants/veg..? I think these suggestions would make your Gathering system next level.
1. Add a stage that asks for the plant to be watered, when watered maybe show an emoticon above the plant like the water drop, also optional.. can only water plants if you have a specific item in your bag. (like a watering can). Can also randomize the watering of plants so it could happen at any point of thee plant's growth rather than just asking at the beginning stage after using seeds.
2. An option to turn on/off where plants can wither and die after certain time if not picked in an amount of playtime. (could be announced they died in ToastMe) Also, when withered is removed you can get an item, like a branch.
3. A check on the plant growth timer, that announces in a pop-up window (or in ToastMe) that each single plant you're growing in patches are ready to farm.
Thanks!
QoL - Footprints left behind you when you walk about.. that fade away. Could be set using terrain tags on the tilesets. Seems there's a few already that does this but most has issues working with other scripts. Your scripts seem to work with most scripts perfectly. Whilst this would be nice to add to this QoL script here it would also be great as a stand-alone script too.
oh, that cool. So this means then i could just set up quests for each stage then just pin each as the player reaches certain points.
Will this script overwrite the current pinned quest..?
or... will I need to unpin the current pinned quest first, then pin the new one ?
If i need to unpin first, then pin the new quest if it doesnt replace how do I unpin the quest..? Is there script code for that too?
AH! that would be great if the pin thing you describe is added so we can pin or unpin a quest using a command,
I don't want the player to have access to the quest menu themselves, which is already a feature.
That means then i could just pin the quest so it always shows then just change the text on the pinned quest at certain points when player has done what it ways to do.
I don't suppose you have a script or something that allows you to display story progress on the left or right of the screen..? Like a directions type thing. I want to direct the player throughout the game with directions, like.. the game starts.. text says "Head home and sleep for the night" then in morning the text will change to "Go eat and make your way to the academy", so its directing the player through the story, with the option for the player to turn this feature on/off in the options menu. OR can I do that with this script..? Also, is the window of the quest tracker if you have it displayed on this script size customizable..? It's a pretty HUGE window, i'd like to be able to resize it., and relocate the window if possible.
WOW! This is a great idea, good work.
Can we tie the options to how many people we have in the current party..?
like..
1 character show option single room, will heal 1 character only.
2 characters show option 1 and this twin room, heal 2 characters only.
3 characters show option 1 and 2 and triple room, heal 3 characters only.
4 characters show options 1, 2, 3 and quadruple room, heals full party.
thanks i'll give that a go. Seems like im just gonna have to settle with a regular windowskin atm. Do you think you'll add in options some time to make the progress bar to be anle to have rounded edges, be able to resize the progress bar and be able to move the text to x/y locations..? you can prob see what i was trying to do in this picture. I'd actually like to be able to move the entire thing up closer to the timer too if possible.
Here's the video.. i show the events so you can see and then run the game, then delete one of the text in the one event so you can see that the icon dont show without me putting in a text comment. You can also see the weird box outline that shows on the icon for me too..
Checked the icon set and they are all within the 32x32 square, none are overlapping.
Checked a new project and same is happening in that with NO other plugin scripts being used.
I've come across another issue too, that I think maybe needs an addition/change..
So i have an empty character event behind a counter, but have an event that deals with the shop in front of the character event on a desk..
If you use a display icon tag on a character event that has NOTHING inside the contents window of the character event, the script won't run. To make it run I have to at least put an empty text box in the event. Which doesnt really matter cos player cant interact with the character event, they interact with the shop event in front of the character event BUT still.. having to at least have an empty text box in the character event to make the icon appear is weird behavior.
Hi, great plugin.
So i'm using a coin icon above the heads of stores/shops.. but for some reason its showing a line around the icon square that's flickering.
Any idea how to stop this?
As you can see in the picture the lines are on the left and right side of the coin but they flicker all around the border of the icon, but if I use the icon as just display it on screen normally there's no border.
It's like it's trying to draw the icon's 48x48 icon sheet box but it shouldnt be doing that.




































