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That was such an interesting premise! It’s rare to see narrative games in jams, and I liked the way you integrated it with the theme.

Although I liked the terminal like interface, it felt like the vac command should have just been binded to a key. You have movement bind to the keys, so it feels a tad inconsistent.

I also think the readability of the notes could be improved. The text wrapping mid-word made it a little hard to read in places. Also spacing between paragraphs could help a bit too.

Let's just say I had bigger goals than I should for a game jam. (I was inspired by Duskers.) If I expand upon this I will definitely add more. Thank you so much for the constructive criticism!