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1 question? what are the green doors?

(+1)

@EDRO - I am hiding sections of the map both as a way of revealing new areas as you go through doors, and as a way of optimization (less draw calls). I did not want to use that optimization for the doors because the doors are on the boundary between two rooms, so I was concerned about doors disappearing and players getting stuck/lost. As a result I never hide the doors. The green doors you are seeing, are doors in the background on the first floor that you've already walked through. The reason they are green is because the WorldEnvironment node adds green fog to objects far in the distance.

Thks