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(+1)

That was fun! Played it to the end twice. Good visuals and design as well. The key remapping system and menu were really robust, too.

I liked that the game changed up my weapon every time I leveled up. I eventually had my favorites that I tried to swap between, but still - it forced me into some variety where otherwise I may just gravitate to one.

The controls didn't feel right to me for the real-time nature of the game, as I was having to tap my keyboard rapidly to get the movement I wanted. It also took me a few deaths to fully understand the risk and death mechanics. By the time I got to the end, though, the boss died very quickly if my weapon had penetration. I didn't realize I had won the first time when the screen went white. Lastly, there may be a bug with hitting enter to unpause the game while the upgrades are still open?

Great submission! You showed really nice attention to detail.

(+1)

Playing a jam game twice is a really good compliment hahaha

 Nice that you noticed the game forces you to change the weapons a bit. I thought that the player would most likely stick to just one weapon, but that way the gameplay would get stale really fast... so, I added that the player really needs to change their weapon, wanting it or not :)

 And that's definetly a bug. The pause was added pratically at the last moments, so... yeah, should've tested it more. Adding a tutorial was certainly a necessity too, it would've helped a bunch of people to get the game faster.

 Also, if you have any idea on how to make the controls better, I would really appreciate knowing haha might end up as another control style in the future, who knows.

 Thanks for taking some time for playing and leaving feedback, really appreciate it!