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What an interesting little game you've made here. The first time I started leafblowing those little humans and they flew all over the place I had a smile on my face, it looks so silly ;) Having said that, there are two parts to this game, and I like one and dislike the other. I think the most fun part of leafblowing those little dudes is that they fly EVERYWHERE without you having to worry about cleaning up the mess. It's hilarious and worry-free, great! The second part involves... well... cleaning up that mess! With the crude method of using a leafblower, mind you. This part took a lot longer than the first part and was pretty tedious (if I'm honest). This is also because the leaf blower seems to blow in half a circle, meaning you can't direct a big group of dudes into a single direction, they'll scatter all over the place, making you have to carefully run around keeping them together as a group.

I guess what I'm trying to say is that you're really onto something here with the ragdoll physics, but I'd 100% go in the CHAOS part of the game because it's the most fun for sure! If I could clean a house full of ragdoll dudes, either with a leafblower or a vacuum, I'd be having a great time! I'd love to see a full game about that.

So there it is. Awesome unique concept, and lots of potential. Congrats on finishing a game and thanks so much for submitting!

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I agree 100% with this! I was playtesting it in the end and really got tired of the second part. Only part I liked was pushing them all into the void in the very end, but the rest was super tedious. Originally the game was supposed to be just blowing them off all the park stuff and then you were done but I feared it would be short (I was wrong). If I could go back I would just make more park furniture to clean without the boring second part. Great feedback, thank you!

Yeah that sounds great. No problem and good luck in the future!