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Very nice looking game. I liked the concept, it was pretty captivating, and well put together. I think the ledge grabbing mechanic should've been included in the controls section inside the game as well, because I've almost given up too soon if I wouldn't have checked the itch page and found out about it. Also the whole isometric thing for a platformer like this made the whole experience a bit too unnecessarily difficult at certain points... like not in a challenging way, but more in a frustrating way. I'm realizing that this might be coming off a bit too harsh, but I don't mean it to be because I really enjoyed playing this game. Good job! :)

Thank you for your comment and playing <3

I plan to make a after-jam-version with control-instructions in the hubworld, because both suck at the moment and i have some ideas to imporove the whole experience :)

I always make my games a bit too hard by accident. I really tried do keep it a bit simpler and short this time, so you dont loose too much progress (it was a bit too complicated to do checkpoints that remeber how broken the level already is... not enough time in a jam with such stuff).