Wow, stunning use of particles, shaders, and general art direction! The sheer number of things that explode beautifully in this game is off the charts. Playing on a track pad was a little tough, so I'm glad you included the super easy difficulty for losers like me haha but overall I really had a great time from start to end credits. It looks like you're planning on releasing this on mobile, and I really think that's a great fit for something like this. Keep up the great work!
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Jerry Broke The Wall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #1 | 4.618 | 4.618 |
Technical Implementation | #4 | 3.945 | 3.945 |
Music/Sound | #6 | 3.909 | 3.909 |
Overall | #10 | 3.811 | 3.811 |
Fun/Design | #50 | 3.455 | 3.455 |
Theme/Limitation | #67 | 3.127 | 3.127 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You can use a single button to perform multiple actions which are chosen appropriately for the moment.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity
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