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Thanks! This was a very helpful tutorial! I've been trying to figure out how to set these regions with the GUI for days... I'm so glad I saw the Texture Region panel now.

Also, another handy feature I just noticed (which is very helpful for this particular workflow) is bulk edit in the scene node-tree panel. You can just select all nodes, then drag the sprite sheet PNG over from the resource panel into the Texture property dropdown.

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Yeah!, Also note that you can use the "Autoslice" on the Texture Region tab so Godot identifies the pieces of your texture and lets you select which piece shall be assigned to the selected Sprite node, very convenient!

Woah, nice! Thanks, that's super useful!