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Hi there. I'm working on a new version of SuperTiled2Unity that will make it easier to replace objects in your maps with prefabs. In the meantime you can try to write a custom importer (which is usually how I do such things).  I don't have much documentation on this but this example on github should give an idea. In particular, `TrackCustomImporter.cs`, is the custom importer doing most of the work.

Thanks for your reply, this new feature sounds great! The CustomImporter Script was exactly what i was looking for, thanks for the link. Know i have a idea of how this thing works

Cheers