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Hello,

Fixing the PPU has fixed the scaling issue, however I am now having collider issues with the maps. After importing the maps I have to go back to the map and set the Edges Per Ellipse to 0 and apply it before it sets the colliders correctly. After doing so the EPE sets back to 6. Is there a way to resolve this issue so that I do not have to change the setting and apply it on each map after importing? 

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With my current setup I have a rather large map that is chunked out so that it only loads when you are near them. With the issues I am having above I cannot use this setup because of the issues with the colliders. I need this system so my game is playable via mobile devices.

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Hi there. Why are you setting Edges Per Ellipse to 0? That shouldn't be allowed as we need some sensible number of edges in order to approximate elliptical colliders with polygonal shapes. If you have elliptical colliders in your tilesets that you don't want imported can not remove them in the Collision Editor in Tiled?

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It’s the only way the colliders will show properly for me inside of unity after importing them. Unless I am doing something wrong. 

It sounds like you might have encountered a bug. Can you send me a Unity Package of your project? You must be doing something I haven't accounted for. (sean@seanba.com)

I can show you video but I cannot send you my project. It is massive and a lot of content in it. It is nearly completed I just decided to upgrade to supertiled2unity instead of tiled2unity which had no issues. 

Was able to fix the issue.