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Full stars across the board. I really enjoyed this one. It felt like it was well thought-out, and equally well-executed. I knew I was having a great time when I accidentally hit the back-button that FOR SOME REASON exists on the side of my mouse and thought I lost all my progress on year 5 and was devastated 😅(Luckily it only backed out of full-screen and gave me the option to restore...)  

I'd hate to leave you with no suggestions, so the quality-of-life updates I'd like to see are just a counter of how many days a crop/fishing-cat has until next harvest (relative to now) and maybe a way of visualizing the range of most placeables. (particularly utilities which say "adjacent" on the tool-tip, but don't specify if that's 4 or 8 sides) Tbh, the game works fine without those things, but if you were to expand it into a longer experience post-jam, it would be helpful.

(+1)

Hey thanks for the feedback and the very kind words. I'll definitely take it into consideration. Especially the range of utilities is probably a good idea. For anyone that is wondering, too: All mechanics are built for the 8 spaces around a game object, never 4.