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Omg is this a cute game, the creature names/designs are GENIUS and absolutely adorable, you really nailed the visuals of this game, definitely the cutest I've seen so far. 

Now onto somethings I might tweak, I was a tad confused by the UI of the enemy, when I hovered over them I could see their Attack and Defense stats but there was also a dagger with a number or shield with a number to the left of them and I'm not sure what that means if its not their stats. I also think once you have more abilities for each creature the defense/health/attack boosts will get more interesting (especially if some of those abilities influence health/defense, like a vampiric strike that heals you and damages them, or a hardened bone ability that scales your defense for one round). It might also be fun if you unlock creatures by rescuing them after certain levels?  I also definitely wish there were a few more ways to heal in between each round or sub out with a different creature for a round if its got better stats in one area but for the scale of game jam I think you did a really really great job. Really a stunning game, very impressive.

Thank you for the detailed feedback! I really appreciate it!

The dagger and shield are meant to signify  what the enemy will do on their turn. Dagger for attack and shield for defend. This could have been made more clear for sure, especially since I didn't have time to animate them. 

Yes! This was originally going to be a 3 vs 1-3 enemies, where defeating enemies could lead to saving other creature to add to your party, along with other upgrades besides just stats for rewards. I agree that I need more ways to heal,(and evolve your creatures too!) IT's possible that I continue to work on this eventually.

Thanks again!