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PROS: I really like the concept and you really surprised me with the FFT-like combat system.  The music was simply amazing and really fit this type of setting.  The transitions into battle was a nice touch.  Would like to see more of this but I understand the limitations brought about by SGB would probably make this a chore to program.  

CONS: I don't use a controller, so it was difficult for me to grasp the controls via keyboard.  Despite the linear story and route, I felt very lost on what I can or cannot do in this demo.  Would be easier for the user to know which item was highlighted in the shop if the unselected items were greyed out.  The fact that I could attack from far away gave me mixed feelings.  If the character was a ranged attacker, I could understand.  I could not find a way to use the other party members in combat.

OVERALL: Despite the cons I mentioned, I really enjoyed playing this unique concept.

(3 edits)

Thanks for your feedback.

That is a good idea to grey out the menu items, or maybe make it more clear.


I fixed the ranged attacks issue, it should all be working properly.  I might have forgotten to update the build for the contest!   That's a shame because I  spent awhile fixing that    :D

There are no other party members playable yet, but most likely after Bakin comes out I'll resume and put them in.  It's a chore but I'm willing to commit to it.


The battles moves are supposed to all be centered around music instruments like a guitar that does lighting music magic.  I simply think it's too much for the gamejam,  but maybe people can see where I was going with it.  Thanks for playing Kuma-chan!