Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+5)

Yo! Thank you so much for the in-depth crit! It's such a huge compliment that anyone would put that much time and thought into my little game, so I'm feeling both humbled and super emboldened, reading this. 

Exit's a tabletop character of mine, so I tend to write and draw a lot of side stuff with her. She's got a huge backlog of character snippets, backstory and chatlogs. If you're ever interested, I tend to post extra sketches and stuff for her over on my tumblr, where it's usually tagged with "Exit" or "Exit Signs."

Also, the note that Exit would have played better off a different nemesis got a loving, hearty laugh from a couple of my players, seeing as you were very, very on point with your observation. Exit's had a pretty long arc facing off against and then becoming begrudging allies with the bombastic and loud Cryptic Killer . They have a great chemistry for banter and counter-trapping one another, and CK's been rather miffed pretty darn jealous at the insistence that Markus is her most dangerous and cunning nemesis. Maybe if I ever did a SFW one-shot, it would be a ton of fun to use him. CK makes full on trap-rooms, so maybe an escape room could be in the future..?

Regarding the "glitch," you're not the only one to have that problem. The game has a mechanic where Markus' mood changes to either smug or angry, depending on what Exit says to him. Every time you get back to the choice screen, you can either ask directly (if he's happy), or you have to manipulate him (if he's angry). Each phrase that Exit could choose had a direct meaning and a hidden meaning. I had Exit mention what she was doing before the first choice screen, but a couple of my playtesters didn't understand it either. If you have any ideas on how I can be more clear about that in future games, please let me know. It's obviously a weak point in the game and my communication skills, and I want to make sure I do better next time!

(1 edit) (+3)

I had no idea there was a whole extended universe behind this game. I might give it a more thorough perusal when I have time. And I also didn't know that about manipulating Markus! That's actually pretty clever, like a hidden mechanic. As for making it more clear, I don't know, I'm not a game designer so I don't think I have the best ideas. I guess one way would be to highlight important gameplay related text in a different color, like red or yellow, but I don't know if whatever program you're using will let you do that. You could have Exit be just like, bluntly obvious, it would be believable because shes a smart character, and she has no reason to be vague to herself after all. But then again maybe she would do that, shes kind of a weirdo.  

I'm happy I wasn't entirely wrong in my assessment of  Markus. He definitely came off as a complete monster with no humanity in him at all. I  hope he dies lmao. Anyway keep up the good work! It seem like you have so many ideas and characters  already so I'm sure whatever you make next will be great!