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(+2)

I dug the game despite not being into the more intense kink stuff. I really liked Exit as a character, shes super cute and her internal monologue was fun to read. I'd definitely wouldn't mind seeing more of her escapades. Markus was a bit more bland to me though, he felt more like a thug than a criminal mastermind worthy of being Exits nemesis. I guess his gruffness makes for a nice thematic contrast to Exits flamboyance, but I still found him kinda uninteresting, at least compared to Exit. Or maybe I'm just bitter that I lost to him like ten times before I figured out how to escape. :P 

As for the puzzles, it took me a bit of trial and error to solve, mostly because of the music thing. I figured out how to get the knife and the taser, but getting Markus to turn off the music was the hardest thing to work out. I eventually just stumbled into the solution by chance by picking the moaning option. That one part could have been more clear, or maybe it was and I just didn't get it. The knife and taser were easy to deduce though.

The endings where Exit submits to Markus and the one where Exit wins were both pretty hot. I guess I'm more attracted to the erotic mind-game aspect than the torture aspect.

Also,  I think my game might have been glitched, cause sometimes I'd click an option and Markus would do the opposite of what I clicked. Like instead of tazing me he would slap me. I didn't know if that was the game intentionally messing with me or a bug, but I overcame it by loading saves.

Anyway, this is an underrated little VN and I hope it gets more exposure. Its got good dialogue and a interesting premise. I'd like to see Exit have a more eccentric villain to play off of, one who's more willing to banter and talk trash with her instead of getting pissed.  Also would have liked to see Markus follow up on that spanking threat but hey can't have everything.

Jeez I wrote way too much and its kinda just rambling, sorry about that. Great game!

(+5)

Yo! Thank you so much for the in-depth crit! It's such a huge compliment that anyone would put that much time and thought into my little game, so I'm feeling both humbled and super emboldened, reading this. 

Exit's a tabletop character of mine, so I tend to write and draw a lot of side stuff with her. She's got a huge backlog of character snippets, backstory and chatlogs. If you're ever interested, I tend to post extra sketches and stuff for her over on my tumblr, where it's usually tagged with "Exit" or "Exit Signs."

Also, the note that Exit would have played better off a different nemesis got a loving, hearty laugh from a couple of my players, seeing as you were very, very on point with your observation. Exit's had a pretty long arc facing off against and then becoming begrudging allies with the bombastic and loud Cryptic Killer . They have a great chemistry for banter and counter-trapping one another, and CK's been rather miffed pretty darn jealous at the insistence that Markus is her most dangerous and cunning nemesis. Maybe if I ever did a SFW one-shot, it would be a ton of fun to use him. CK makes full on trap-rooms, so maybe an escape room could be in the future..?

Regarding the "glitch," you're not the only one to have that problem. The game has a mechanic where Markus' mood changes to either smug or angry, depending on what Exit says to him. Every time you get back to the choice screen, you can either ask directly (if he's happy), or you have to manipulate him (if he's angry). Each phrase that Exit could choose had a direct meaning and a hidden meaning. I had Exit mention what she was doing before the first choice screen, but a couple of my playtesters didn't understand it either. If you have any ideas on how I can be more clear about that in future games, please let me know. It's obviously a weak point in the game and my communication skills, and I want to make sure I do better next time!

(1 edit) (+3)

I had no idea there was a whole extended universe behind this game. I might give it a more thorough perusal when I have time. And I also didn't know that about manipulating Markus! That's actually pretty clever, like a hidden mechanic. As for making it more clear, I don't know, I'm not a game designer so I don't think I have the best ideas. I guess one way would be to highlight important gameplay related text in a different color, like red or yellow, but I don't know if whatever program you're using will let you do that. You could have Exit be just like, bluntly obvious, it would be believable because shes a smart character, and she has no reason to be vague to herself after all. But then again maybe she would do that, shes kind of a weirdo.  

I'm happy I wasn't entirely wrong in my assessment of  Markus. He definitely came off as a complete monster with no humanity in him at all. I  hope he dies lmao. Anyway keep up the good work! It seem like you have so many ideas and characters  already so I'm sure whatever you make next will be great!