Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(-1)

I know that it's still early in the process but I do see a LOT of typos and errors in the text of this thing so far - which is weird as there is already a credited proofreader.

At any rate, it looks like a nice, breezy take on the core PbtA engine - although it would be nice if the character archetypes had a few more leveling up options in regards to adding new skills/abilities. 

I do like that hit points are replaced with a morale system but I am curious how that might apply to dealing with enemies/monsters/static objects that needs a whacking (unless all of that stuff is dealt with purely via the fiction rather than mechanically).

(+1)

Hi!

It is indeed very early in the process! All errors are mine, while there is a proofreader credited, I’m still working on the text.

People who buy it now will get the WIP text now, with regular updates. And if we manage to fund the editor, the complete and edited version will be made available to everyone who already bought it.

Replacing hit points with moral is indeed to encourage using the fiction whenever a combat occurs, but ideally most problems are solved differently anyway.

In playtests so far it has worked great! For people interested in playtesting, visit the Lost Bay Discord where we have a dedicated Pine Shallows channel, or contact me on Twitter