Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Frogshackle

2
Posts
A member registered Aug 24, 2021

Recent community posts

I know that it's still early in the process but I do see a LOT of typos and errors in the text of this thing so far - which is weird as there is already a credited proofreader.

At any rate, it looks like a nice, breezy take on the core PbtA engine - although it would be nice if the character archetypes had a few more leveling up options in regards to adding new skills/abilities. 

I do like that hit points are replaced with a morale system but I am curious how that might apply to dealing with enemies/monsters/static objects that needs a whacking (unless all of that stuff is dealt with purely via the fiction rather than mechanically).

This is terrific little tool. I often sit at my desk while I'm waiting for a program to load and just randomly riff off characters and events for fun to kill a few minutes. I'm still working up to using it as a legitimate gaming tool but the utility and value of it is already quite clear.