On the import menu, i can navigate and select the .png but can't seem to import it? is it missing the button or is there a key i have to press to import the png image? Thanks.
FontSprite supports png files with a certain name format.
The format is as follows:
so a font with the name hello and a pixel size of 10 x 12 per character would be
There are a number of default fonts to play with in the fonts folder
Let me know how you get on, or any other questions you need help with :)
that's fine, just unsure how to load it as the current sprite font set. I see no 'open' or any other button - Nevermind, just reread what you wrote. It works
i save myfont32x16.png (256x128, 8x8 fonts). Importing it creats a 16x8. Try to edit it and it crashes. Also tried 8x8 fonts - myfont8x8.png and it crashes trying to edit it. **UPDATE crashing is due to i was exporting as Grayscale instead of RGB.
brilliant that you got it working, and the information about the greyscale crash is great to hear - I can work on a fix for that for you. I can also look at supporting direct name png which will internally convert to the correct sizes.
I'll keep you posted :)