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Skulltip

123
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A member registered Feb 05, 2016 · View creator page →

Creator of

Recent community posts

lol  too funny.. please dont shoot my comment.

Very neat, loving the vibe of the game. 

it was crunch time yesterday and I got too busy. I'll go ahead and check yours out.

I get what you’re saying, and I didn’t mean for my comment to come off like I was knocking your workflow or the tools you used. You definitely built it in legit 8‑bit software — I’m not questioning that at all. What I was trying to get at is just the vibe of the final track. Even stuff made with true 8‑bit tools can land in different stylistic pockets, and this one just doesn’t quite match the tone I’m aiming for in the game. Think I'll end up submitting a buggy and unfinished game if anything at all, never enough time anymore.

I appreciate the effort, was looking for more like a simple tune with no effects. The graphics are '8 bit' styled

Sure, let me know what name to credit you.

Think ultima 3 on the c64 or atari. Simple single song/tune, space themed. credit will be given. Thanks.

i would be interested. Been wanting to get back into jams.

soo uploaded to itch as a draft but not published in a jam is ok?

Should/can it run under an emulator, or be atari-like using windows/linux/mac ?

That was it, thank you.

Very cool, thanks. Dont know enough about +REU but am getting quite a few 'Multiplcation could lose precision(Ttmp7,Ttmp17)' when trying out samples like the drawing circles and randomchars.bas

I would like to change the emulator of choice from vice to Denise, is that possible from within ugBASIC?

windows export, when i try to launch an 'installer' it gives me option to keep or remove as a security risk. is there a way around this build process to allow other users not to encounter this? Also would like a standalone style exe, is that possible?

Sorry I tried that with 4.3, doesn't work for some reason. Shows up as a black screen with the completed loading bar and godot icon on itch and I've tried different things, even building it with 4.2

I see the message below, then I google tutorials and my eyes glaze over. Do i have to export to mac or is there an easy way around this? It shows

- invalid bundle identifier: identifier is missing.

- Warning: notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.

- Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper.

Ugh have it tweaked out a bit with Godot but when I try to upload the html5, install and run it just sits there with a full loading bar like it is stuck. Could someone help? I used this website but did not help at all.  How to export a Godot 4 game to run on the web on itch.io | foosel.net   Also, when i select 'type of game as html' i lose my graphics, font, backcolor etc for the project page.

the invite is expired or invalid

what engines are recommended? I know godot can export to HTML5 but maybe there are better alternatives?  PhaserIO but the editor must be paid for by subscription.

dos-like community · Created a new topic fonts

can i load different ttf fonts?

neat,  what engine or code did you use for it?

does anyone else have this problem? Some games I try to download and I get a blank Install box, had this problem seemingly forever.  I'm on Windows 11, latest. My To Location: is filled out, but the Install:  is blank. Can't download or install it.

I try to download the .ATR but the Install field is blank.  What am i doing wrong?  

Tried sending a message on discord, wouldn't let me. My D ID is:  skulltip#4049

character set, but i can see to get around it can use the get image.. when i tried the MOB sample I get this message from the compiler:  Datatype mismatch: BYTE,MOB    


BITMAP ENABLE (2)       
airplaneImage = LOAD IMAGE("mytest.png" AS "airplanebw")
airplane = 0   
MOB airplane, airplaneImage

any idea if or when fonts might be a thing?

Could the grid overlay be toggled to be a grid underlay, so it doesn't hide single width lines? 

Looking for 2d artist and/or audio person. Msg me on dicord at skulltip#4049  Will either use godot or gamemaker studio.

How do i export to mac? Says I'm missing a bundle identifier and notarization is not supported from this OS. Do I really need to export to mac or is it easy to do?

Been wanting to do something with Godot again, not sure how to PM.  Msg me if you're still interested, and let me know some details. You can check out my projects on here, the dragonglide and oneroomrpg games were written in godot.

thank you for the grid snap!

yes, maybe with the excel styled math capability even if limited, but at least a grid view? add ability to sort columns at the top

besides snap to grid drawing tool option suggestion, another one I have is to add a library similar to autocad. I envision a place to draw and store a selection of shapes you can drop anywhere kind of like a widget. Also be able to move them around on the canvas like a widget, then edit it if you want to customize it onto the canvas or within the library. Hope that makes sense.

Expanote community · Created a new topic Grid suggestion

I would suggest adding a text grid control, kind of a simple spreadsheet with dynamic rows and columns

my suggestions and views

* add grid/snap

* filled box/oval/circle really isn't filled on the inside?

* why limit resolution

* hard to differentiate between grid lines and drawn lines

* add iso/hex grid besides default square grid 

Suggestions to 'draw' option - add line,circle,ellipse,box, fill tools and maybe a text/font label.

Expanote community · Created a new topic PDF/ebook

I like the idea - possibe to save a 'project' file of all opened items?  The pdf was either taking a long time or crashed, I closed it out.

Was able to download and play, very nice.

Won't let me download or install, the Install box is empty.