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A member registered Feb 05, 2016 · View creator page →

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The demo also seems to crash after awhile.

would recommend to make the toolbar resizable (looks tiny on my surface pro), and use a tool to 'extrude' the same colored pixels or colored pixels that are touching into the next or new layer.

Or is it kept in sync? ALso, is there a hotkey to move up or down a level rather than move the mouse to the bottom, select a slice and move the mouse back up?  Yea, i'm a little lazy in that way.

Hi, I wouldn't mind helping to fork off of his project, don't want to put alot of work into it to find out we are recreating what he is building though.

Very nice, i've been using piskel but this would be ideal to use with godot. I have a few ideas if you want to look into it.

* preview window of animation sprite that can be scaled up/down, and play independently of the frames at the bottom (playing automatically at 12fps when program is started)

* moving the frames closer to the canvas layer window

* have up to 4  texture buttons for the brush sizes, optional textedit for larger values

* compare with Piskel, have the +, -, and clone keys embedded in the frame you have active.

* move the loop/playforward to bottom, bringing the + - CL keys closer to frames

* a checkbox to show/hide the onionskin

* up to 4 texturebuttons for onionskin, with optional edit box if you need more onion flavor

* more defined border around the line of frames at the bottom.

* hotkeys for the button 'frames' +,-,CL, etc .  playing with the source, I added Z to create a new frame, X to delete a frame, and C to clone it

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Can you import samples or wavs for instruments? I'm asking because all the instruments sound the same. Am I missing a setting?

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i save myfont32x16.png   (256x128,   8x8 fonts).  Importing it creats a 16x8. Try to edit it and it crashes. Also tried 8x8 fonts - myfont8x8.png and it crashes trying to edit it.  **UPDATE crashing is due to i was exporting as Grayscale instead of RGB.

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that's fine, just unsure how to load it as the current sprite font set. I see no 'open' or any other button  - Nevermind, just reread what you wrote. It works

On the import menu, i can navigate and select the .png but can't seem to import it? is it missing the button or is there a key i have to press to import the png image?  Thanks.

Yes you did, thanks

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is there a retro game system this resolution and color scheme are based on?  What are the color values, I can't right click and save the palette. Or can I visually approximate as long as i only use 4  colors?


Maybe. more like 128x512 or 512x512 with 16x16 or 64x64 chars

Is it possible to change the resolution ?

<3  Awesome updates

I would like to see a line and rectangle/oval tool,  and an undo feature.  Thanks again..

Would recommend right-click to clear the color (or apply a background color including the black erase color)

I destroyed the star destroyer!!!

Hello Godot!  :)

I was hoping for more of a piano roll - drawing the notes using the mouse

ok I loaded in an older font I had saved it and didn't crash, then i loaded in the newer font png I saved and it didnt crash.  Weird.

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crashes when i closed/reopened and tried to reload the altered _font.png file i saved.

+1 for Linux

Kinda defeats the purpose of a game jam though..

nice, when i enlarge on a surface pro 4, i can't play. mouse doesn't seem to map to the buttons correctly.

Thanks, you can also do a joust like attack from above, holding the down button and 'diving'.

I hope I didn't stretch the limits too much, i kept the sprites as squares, circles and ovals.

Welll I must have missed the 'voting' options or something when setting this up, ~:/

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Yes it can be a very simple effect. Something that could be put on a 'billboard' in a 3d game like a tv monitor, a poster on a wall, or any other flat or other medium in a 3d space

Don't see it in the calendar yet, maybe too early, but here it is.

Feel free to ask any questions or make any comments. Thanks.

Dragon Glide community · Created a new topic Updates

Wondering if it's worth it to add fixes, more gameplay variety and levels.. any suggestions?



This is rough, I was thinking it would be a piece of cake but not giving up.

And what about the other parts of gameplay like numbers, text, fonts?

which is preferred, or does it matter? if sprites, any 'artistic' shading allowed?


Can you add live play, when you click the mouse to add the note, it plays it?