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Any chance we could have an option to produce dungeons on a hex grid rather than a square grid? I know you've done this with a few other random generators, but I don't know how hard it will be to implement here.

Overlaying a dungeon map with a hex grid isn't difficult, but I doubt it will be useful: nothing on the map will be aligned to the hex grid (and there is no way around it because dungeons are generated on a square grid).