An excellent execution and a clean design.
PROS:
- There's a lot of character in both the player and the enemies even though their visual designs are super simplified.
- Controls, movement, and UX in general are a shining example of how well things can be done.
- The map screen alone is a testament to the scale of the crafted world that you've created.
CRITIQUE:
- I wish the map overlay was larger on the screen when it came up (played in fullscreen mode if that matters).
- I wanted to use some of my abilities off of the walls and think it could lead to some interesting level design options ...
- Dash while on a wall directly dashing off of the wall could let you have vertical sections with timing windows.
- Fireball while on a wall directly firing the projectile away from the wall could let you have wall-to-wall combat scenarios.
- The currency ran into the same issue we had with currency in our game: little value in acquiring it since it wasn't really used for anything. I know that it was likely due to time limits for the sake of the jam, but having some way to use the bones during the run to give players a choice about what to do with them would make that system more interesting.