You are right. From a business prospective, this is what I SHOULD do. And I considered it.
If I intended to do this, I’d have two opportunities:
1. Finish it “properly”, which would mean I won’t be able to become a professional any time soon. And we are talking years here, with all the branches and alternative endings planned already.
2. Cutting Corners
This is what you see on many games on a budget. Even with AAA titles. For me it would mean unsolved story parts, inconsistencies, “cheap” renders, shorter stories, no more animations, and so on. Especially the kind of “multiverse” going on right now, where player choices not only lead to a different ending, but very different branches throughout the game, would have to be stopped.
Yes, I would have a finished game, and I could achieve this in maybe a month, or two. And it might be the right thing to do from a business perspective.
But then again, I did this, and I want to continue it, because I love doing it.
So I won’t cut any corners here.
Instead, I try to find a way to do both: Continue with BtC, like I intended it to be, and develop it properly.
So to create BEngel, and finish it, should be shorter and more efficient, than to finish BtC at this point. You only get the scale of BtC, when you played it several times.Because of the alternative branches. I totally messed up with the scale of it.
So I cannot stress this enough: I did not abandon BtC. Just the opposite. I try to find a way, to continue and end it properly.