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(+4)

Another perspective: As a customer, software developer and business owner, I will offer other perspectives.  

You have a well liked product in BtC.  You have stated you look forward to working on visual novels at the end of your normal work day.  These are very positive attributes and can be the basis for financial success.

Now for some honest feedback. From a customer perspective, your current choices have a negative effect on your brand as a creator/developer.  Customers will naturally now ask if your next project will also be abandoned before completion. This will affect the number of customers willing to pay for BtC or future projects.  It will also affect how much customers will be willing to pay.

From a pure business perspective, you get paid for results, not for effort.  The amount you can charge for results depends on what customers perceive as valuable in the quality and content of your product.

You can change course and finish BtC.  If you chose this path, by releasing incremental content or finalizing the story, you could get a better idea of what customers are willing to pay for your work.

Please know I make these comments out of respect for the great work you have done with BtC and my sincere wish that you can create a successful business doing the work you enjoy. I wish you all the best as you determine your path forward!

(+1)

You are right. From a business prospective, this is what I SHOULD do. And I considered it.

If I intended to do this, I’d have two opportunities:

1. Finish it “properly”, which would mean I won’t be able to become a professional any time soon. And we are talking years here, with all the branches and alternative endings planned already.

2. Cutting Corners

This is what you see on many games on a budget. Even with AAA titles. For me it would mean unsolved story parts, inconsistencies, “cheap” renders, shorter stories, no more animations, and so on. Especially the kind of “multiverse” going on right now, where player choices not only lead to a different ending, but very different branches throughout the game, would have to be stopped.

Yes, I would have a finished game, and I could achieve this in maybe a month, or two. And it might be the right thing to do from a business perspective.

But then again, I did this, and I want to continue it, because I love doing it. 

So I won’t cut any corners here. 

Instead, I try to find a way to do both: Continue with BtC, like I intended it to be, and develop it properly.

So to create BEngel, and finish it, should be shorter and more efficient, than to finish BtC at this point. You only get the scale of BtC, when you played it several times.Because of the alternative branches. I totally messed up with the scale of it.

So I cannot stress this enough: I did not abandon BtC. Just the opposite. I try to find a way, to continue and end it properly.