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The metro car/trailer park setting location is just so much fun, with their nutso dog chasing away intruders... reminds me of my childhood, haha! For real though, it's practically refreshing to read such a domestic (domestic, as in dealing with the home and normal life) problem for a SF adventure.

My favorite mechanical bit is the dog's innate radio-jamming ability.

My favorite narrative consequence only applies if this adventure is set post-Eros incident. How would the players react and deal with the owners in that case? The dog isn't a monster like the vomit-zombies, but it's still a dangerous protomolecule hybrid. That's an angle that could be further exploited in the adventure, especially knowing how valuable that dog would be to potential buyers for the players.

Also, after reading your adventure, I better understand what kind of rpg writing style you prefer!

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Thank you! I'm happy it made a positive emotional impact on you. I wanted to present that contradiction between normal people living their life while there's something uncommon and important going on.

Regarding the dog and potential buyers, I can imagine all the Sol System would be after the players if the discovered that. The OPA would be very interested in the matter too, and we could have an interesting conflict growing here. Could be the beginning of an overarching campaign.

That's my first time writing an adventure, and I'm probably influenced by the way the official adventures are written. After reading both your comments here and on your page, I re-read your adventure and could understand it better. I might write a one-page adventure soon for the Community's jam, so it's a chance to experiment another way of dealing with the narrative information.