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ChrisAir

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A member registered Oct 26, 2021 · View creator page →

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Yeah, it's getting out to Tuesday Knight Games in March, I'll put the physical sale links here when they go live!

It was only  like, a very short bit of summer 2010. They opened it up the downstairs after the students left and then I left town in August too

what the fuck is this image?

this is where I downloaded this image from : https://www.experiencegrind.com/wp-content/uploads/2017/12/092-The-Cade-Interivew.png

Yeah, that's the place, but this must be post new stairs because they used to face the other direction

Ah, so in some hometown blues I decided to look up the Cade and it's still around, but they redid the stairs, it looks like: 

Look, I really don't give a shit about these boomer machines but they def had an ugly edgelord b&w anime pinball machine at my favorite townie bar, the Video Saloon.

This was right before I moved out of town, they had this downstairs area where they started trying to have concerts and stuff, and they put in a couple crappy skee ball machines, a Galaga box, and this pinball machine, like under the stairs practically. It was so noisy and annoying that we never went down there, and we preferred to stay in the Ninth Circle of Hell (the pool hall which always had WAYYY too much AC on) because it was so unpleasant.

Later, the Vid closed that area for almost a year, before actually destroying the staircase and opening "The 'Cade" (like the Arcade) in its place. But they don't have any pinball anymore. I wonder if the Cade is still around, actually.

Done! Have fun with the games, :)

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Yeah, sure! Shoot me an email!

Yes, though you might want to roll 1d10+10 Health per Wound. It's extremely optimistic, but I do want to release a full beta by the year's end with loadouts and equipment tables in. 🤞

Norgad, how the hell did you do this to your itch page. You're incredible!

Sure thing! I think this easiest way would be to contact me via bsky and I could get that to you. 

If you don't mind me asking, where in the wild did you pick it up? I've heard it's made its way to FLGSs all over, but I've not seen any yet.

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Space on the postcard is brutal! I figured the 1d100 and encounters listed as double numbers would be enough of a giveaway, but figured it couldn't hurt to leave it in the plaintext

Thanks! That's based on the Vetrex, which my family actually bought from one of the IRL Gnaw Bone flea markets circa 2001. I don't know why but that thing's dumb games put a spell on my brain, haha, and I don't know why it disappeared from our apartment, either.

Primo one-shot adventures, and great hooks for the incredible sandbox campaign setting, The Sins of Eden Prime.

This is one of the most mesmerizing Mothership campaign settings that I have read, like The Matrix x Dracula meets Axiom Verge x Karth.

An intensely thorough sandbox with wild faction play and great potential for PC progression thru Eden Prime's weird tech. Very much looking forward to sending my players through this strange, strange world.

Whooooaaaa!!! I didn't know this was a movie! Def going to check this out, thanks for the rec!

Jace made a valiant effort to understand what was happening out there!

Folks can read Allen's playthrough here.

This solar system generator has been such a boon to creating simple and effective sci-fi maps. This is my most recent exercise, building over the base with Affinity, and fx using Photomosh:

Thank you so much for your kind comment! This adventure location has been living in my head for ~2 years, and the backroom "dungeon" is just one part of what I hope to write in the future, :)

Yesss!! More Chaoclypse zines make the world a better place!

The Perfect Game.

My partner found this game on our kitchen table, and asked me what this had to do with my dad.

Peak diegetic tomfoolery, 10/10.

Instant classic. Great layout, great problem, creepy and mysterious. Very excited to get this one to the table.

Wild that this page doesn't have more comments.

Dinoplex is one of my top ten most memorable Mothership adventures. High potential for hijinx!!

Awesome report! Sounds like it fired on all cylinders, :)

For Sector 4, there is a very short line in the very start about blast doors closing off the depressurization that really ought to be repeated more clearly

It's funny you mention Hour 5 bc when I did the final proof pass (not sure I caught the 3/4 typo tho), I was waffling on cutting one or two, but erred on the side of, "Ok, GMs will know what they can/can't do, it's fine." I'm glad that gamble worked out, ha.

Thanks so much for the comment! Really makes mt day, :)

Thanks for your kind words, it's much appreciated, :)

Yeah, no pressure on the after-action report, and feel free to tag me anytime on the official Mothership discord!

Yes, the png is for VTT use, and the other is a printable pdf. There isn't a Warden version, as that one is in the zine itself. Would one be useful?

Hiya! 

No worries about the "long comment," I'm happy to help you get this to the table!

So, the Conrad Crew each have their own specialities, as well as Drives, that are meant to help the Warden guide their likely job/location.

Fern is a "ground operator" and accompanies the PCs into C/A. Isabelle is the "EVA specialist" intended to help with the Hangar stuff (and eventual Jump Drive installation). El is the pilot, she sticks to the Conrad. The Captain is keen to help the heist on station, but goes wherever the PCs think they'll need him. 

Of course, all this is subject to PC intervention, if they insist on changing up the status quo. Or if the NPCs decide to independently seek to accomplish their Drives. But if PCs leave without cryopods/Jump drive/Warp Core, E/R bounty hunters will capture them and they'll end up in an Everett's Moon gulag.

And yes, certain Doom Clock events advance the end of the Track, bringing C/A closer to crashing into the rings. (There's some clarifying text in the version 1.3 that's on its way next week!) This also scrunches some of the ending events, though it's likely there'll be enough going on that some events would probs be irrelevant anyhow.

Hope that helps! Lemme know how it goes!

An absolute lifesaver of a document! Mad props to Josh and the LH team for making this available!

The playtest was about 2 hours. Would likely be a little longer with more players, but also depends on how they interact with the Doom Track events.

Thank you so much. I really didn't expect this adventure to kick off so well and kinda went all out. Let me know how it goes when you run it!

Thanks!! I'm glad to hear you enjoy the assets, they were a blast to put together. And yeah, NWTB is great!

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The six-part NWTB Actual Play of Bio-Drones & Cryo-Clones begins here:

A;

Also on:
Spotify
Apple Podcasts
Podbean

Hello!

Having the 1e Mothership PSG (player's handbook) wouldn't hurt, to get an idea of equipment and special conditions and such, but it's not at all required. 

The 1e PSG is free/pwyw, and it's out now, :)

As a player, this is an intense saboteur infiltration. Loads of nasty construction tools at your disposal and a big freaky something that comes after you once you cause enough trouble.

I was lucky enough to have P. P. Renaud run this for me on their AP channel Coup Critique! C'est en français, alors profitez-bien les francophones : 

I adore this supplement. The questions and process help players really dig into their PCs. Unnerving, methodical, and deeply enriches play.

To see this in action, check out this Actual Play where I run the SAP for Samantha Leigh, hosted by The Lost Bay Studio:

Hi SteamMonkRPGs! This cover expressly takes inspiration from Thracia and is the cover image for the Jennell Jacquays Memorial Game Jam, Return to Perinthos. All of these entries are currently undergoing writing, illustration, editing and layout preparation to create a for-charity crowdfunding project. You can read more about it on the Jam page!

This isn't pixel art; it's AI art.

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Thanks! More nuggets in the upcoming zine, too, including some info about the Serpents, :)

I must admit that layout design is not my biggest strength, haha, so I've got the character sheet on the backburner for the Zine Month itchfund!

Decided not to rush this. Updates are coming, but with a fully fleshed out chargen procedure.

This is such great dark comedy for a space horror game. The oneshot we played featured a riduculed Marine whose colony was taken out by "goblins." They came out maimed but victorious on Icarus Station, so I can't wait to send them to Goblin Planet!

Fun writing, great design, and a whole lotta (goblin) heart.