Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So, no idea if this is still being updated or if anyone cares but I was scanning through the files and noticed a few text errors. Misspelled words mainly, though the rogue's armor is still using the description from living armor. Missing x from "exquisite" in the description of the elven boots, that sort of thing. Biggest bug so far is the damage of the armor breaker saying +6 in code but +9 in description. I plan to fix these bugs myself but thought it might be useful to update the download.

This mod was created before version 1.0 of Strive and is unlikely to be compatible with the current version of the game due to how the mod is implemented. The rogue's armor description is a vanilla bug that I was not aware of, and fixing it may be difficult as I don't have any record containing a different description. The Armor Breaker was also a vanilla bug, but that has been fixed.

I just wrote in "Makes you feel dark and edgy, but also mysteriously energetic." for a description. Not quite in keeping with the rest of the descriptions but better than repeating the living armor, and it is a rare item anyway. I think I've seen it exactly once the entire time I've played. And I've *never* seen the armor breaker. I assumed it was new to this mod. Is it intended to be the 6 or the 9? I assumed 6 since it ignores armor, and generally good balance entails armor-piercing weapons doing less raw damage so they're specialized.

I was actually thinking I'd cherry pick the parts I want from this mod, but do you know how exactly it's incompatible? That could inform which parts I pick out.

I have put the question of Rogue's Armor description to the community and will see if anyone comes up with something better. Armor Breaker now deals 9 damage to match the description. It may ignore some armor, but it is an end-game item so there is no need for it to be particularly balanced.

This mod uses whole file replacement, which was the method of replacing the entire contents of a file before patching was added to the mod system, though the results are slightly different. This effectively reverts the modded game files to version 0.5.25 and creates mismatches with the rest of the game. It should be fine to cherry pick smaller parts of it like items, balance tweaks, or sex actions

Sounds good. Mainly what I wanted was the items anyway. Do you know of any mods that change or add items that are built for the latest patch so I could study the proper technique, or would it be better if I come to the discord for guidance?

Also, I can probably come up with a description that is much more fitting. Writing is my jam, that was just the lazy-man edition. Ideally though I would need to know something about what was intended with that item.

The only mods for the current version I can think of that change items are Aric's mod and Leo's mod, though I am fairly certain there is at least one more out there. Aric's mod takes the same approach of replacing the whole file to add items. Leo's mod injects item data using a custom script. Both are correct approaches to adding/changing items, but Leo's mod has better compatibility as it changes only what it needs to. Leo's mod does not use the latest features of the mod system, but has a style that can be easier to use if you find gdscript easier than the modding system. Aric's mod uses many of the latest features of the mod system, but it can be a bit chaotic as it is made by many people with varying programming abilities.

There hasn't been many submissions for the description so far so feel free to have a go at it. There's no particular intention for that item. I've posted the picture and item effects on the Discord as I don't have much other information relevant to it. The most common source would be looting medium to high level bandits as they are rarely equipped with it; otherwise it can be found as end-game boss loot.