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(1 edit)

Hi gutsmangbs! Wow, best review ever! :D

Yes, the WebGL version is not really optimized, time constraints!

The animation with the hero picking up the weapon is very feasible, something that I wanted to add was an audio/UI feedback of what you just picked, instead of the text appering on top of the chest.

The second part of the Level1 was re-worked after the first version of the game, but I missed some spot like the ghost wall!

I need to fix the mouse response, because you are not the first one saying about the mouse response.

I also don't like the area loading in from of me, ahah :P Because I needed to finish the demo for a given day, I just chose to fix the blocking bug and leave the visual problems. Even adding a new wall to hide was not really possible with the given time constraints! :(

I tried to add the stamina for the running, but it was a pain everytime waiting the stamina to refill, was a continuos run-walk, run-walk.

One of the main reasons why I am posting prototypes on itchio was to get feedback :D

Unfortunately I do not know if there will be a next update of the game, currently this update was made as a vertical slice demo to be seen by various publisher. Only if I find a publisher interested in marketing the game, you will see again the game, not on itchio  but on Steam/Epic/GoG etc. 

Thank you again for your feedbacks! :D

I've came to see if there was a new update haha. I know you stopped working on this. I understand your reasons, but its kinda sad too haha. Thx for sharing your work. I hope you got at least some good experience! Bye!