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Very nice job!

Looks nice, and has an engaging risk/reward system of trying to aim at enemies while avoiding obstacles. I never played the original game, but I can see why it would be popular.

I think user-controllable firing would be a nice addition if you could find a way to squeeze it in, but it works okay as is.

Thanks! Adding user-controllable firing doesn't add too much code, but when you're just above 1024 compressed bytes, everything counts, Anyway, I think I'm getting too lazy and going auto-fire in every game from the start, instead of adding it only as last resource to keep within compressed code limits.

You're right, when you play higher levels at high speed, it's better that other bikes stay off-screen so you can focus on planning ahead your movements. It's crazy I just had to tweak tree drawing a bit to keep the framerate at 60 fps without drops to 30 fps.