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SkyBerron

139
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1
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41
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A member registered Nov 16, 2018 · View creator page →

Creator of

Recent community posts

Nice game!!! It looks amazing!

Thanks! The gameplay is based on the original Arduboy game, iirc. In addition to sprite rotation, I managed to add an "interesting" background and pack everything into 1K compressed bytes.

Nice game! Progressing with the help of unlocking new vehicles and power-ups works very well.

Nice game! Very faithful to the original MSX version.

I know it's a type of game I've seen many times. But the graphics are cool and it is very playable and fun. Good job!

Nice game! I used to play Spy Hunter on my humble old computer when I was a kid. Although completely unrelated, the intro cut-scene is very good. Nice particle effects, btw.

Nice game!!! Although the gameplay may seem a bit simple and repetitive, the polishment and visual design is really good. Congrats on your first game in Kotlin! Lessons learned, now I see Actions everywhere.

Nice game!!!

Thanks!!! It was hard to get those precious bytes back in order to meet compressed size limits.

Thanks! I was able to pack some approximations to main game mechanics. But I run out of space for storing seeds that generate good stages.

Nice playability and smooth movement. Good game!!!

There's lots of detail packed into this game. Nice graphics and animations.

Nice game!!! It plays well, it 's challenging and fun.

Nice game!!! It takes me back to the era of the legendary Ultimate Play The Game. Not only are the graphics superb, but the map design is excellent as well.

Thanks!!! Too bad the random level generator screws up so often.

Thanks!!! Moving the enemies so fast makes the game a bit chaotic. There's plenty of action going on and you can't afford to lose focus for a second.

I'm glad you liked it. The ZX Spectrum was the first computer at home and Jetpac is one of the first computer games I played.

Nice game!!! It's amazing the amount of gfx effects and animations you managed to put into it.

Thanks! I think I was too confident that a bomberman style game could be done while maintaining most of the game mechanics. But in the end I was struggling to get everything under 1K. So a few things had to be cut. Good thing I managed to do it.

Thanks! I thought it would be cool to go back to the classic games in 1K.

Thanks! I thought it wasn't possible to implement the non overlapping movement of enemies under the 1K limits but it was doable.

Nice game! I wouldn't expect an entry in this jam with the graphics, scrolling map and rising water effect you managed to cram into this game. And also best stubborn cat AI ever.

Thanks! After adding the game state logic with levels and lives I had a hard time shrinking the code to fit to the 1K limit. So I had to cut down those texts: S = Score and H = Highscore.

Excelente acabado de gráficos, música y de los elementos interactivos: la libreta y la cámara. Ver como se va llenando el lago de patitos nadando felices es muy relajante y satisfactorio.

Nice 3d terrain and 3d graphics!!! Is it some kind of voxel generated terrain?

Nice graphics, animations and sound effects! I gave the Krakken a lot of work... and food, sorry.

Amazing 3d graphics!!! Underwater landscape looks a bit empty and sea bed looks a bit flat. Now leaving the mission area!

Frustration inducing gameplay. Good treatment for low levels of anxiety. Nice!!!

Big ugly fish eats the lovely ones... and the bananas. Is it a reflection of the real world?

I like the game concept. Music and graphics are cool. Level design is great. Nice game!!!

Congrats on your first game with LibGDX!!! I think I had the same issues with the html export.

Nice game. Many rooms to "fix". Spooky atmosphere. Challenging. Maybe a bit too difficult for me. Well done!!!

Thanks!

Featuring an axolotl as the main character of the game is very cool. It makes you feel good when you collect all the eggs and finish the game. Thank you very much for streaming live on Twitch the complete process of creating the game step by step.

I'm glad you liked it. It's my first game using LibGDX so I chose simple game mechanics and simple graphics. I agree level 7 is very tough and should have come much later but I was very tired when I was deciding the level sequence. Html version has some issues with loading time, screen scaling and also some graphic glitches, so I plan to upload a bug fixed version after the review. Thanks for playing and for your feedback!

I'm glad you liked it. It's the kind of simple game that challenges you and doesn't feel too unfair despite rocks keep coming out randomly.

Excellent game! Keep up the good work! 👍

At first, I wanted to recreate the gameplay of Enduro for the Atari 2600, which is a very good game. I found it too difficult to fit into the jam size limits, so I did some changes, trying to keep as much of the feeling. Activision games made in those years were really amazing.

I'm afraid not. Once you get to a maximum size, other fishes appear that are even larger than yours and can be very fast, making it harder to avoid them. Being heavily constrained on code size by jam rules means you have to sacrifice a lot of non-essential things.

Thanks! I had to spend more bytes on gfx and effects than I had expected, so gameplay ended up a bit lacking. I also had to reduce bg colour cycling because it could cause dizziness.