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aaa i love seeing the concept sketches for point and click games. it's really cool to see how they end up in game!

also haha... i do wish there was a more current point and click engine that we could recommend but AGS does fit a very specific game dev niche with the only competitors being paid programs or else coding point and click mechanics yourself in other engines (renpy, rpgmaker mv, construct, etc). this post is actually very helpful so far in seeing where AGS fit your needs as well as where it came up short, and i actually would love to read an in-depth post-mortem of this game. i haven't used it myself so it's hard for me to articulate to jammers what is challenging about AGS exactly.

if you are really having issues with text display systems, people have built out point and click systems in renpy. there is a bit of code to it, but renpy is pretty customizable when you get a feel for it (and you can actually prototype an adventure game through text choices): https://lemmasoft.renai.us/forums/viewtopic.php?t=20541

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Ooh, thanks for the Renpy links! I actually tried messing with Renpy for point and click games some time ago, but I had 200% less coding knowledge so I had absolutely no idea what was going on. If I get super super frustrated in the next few days I might give it another try (with my newfound beginner coding knowledge!) but for now I'm gonna stubbornly fight AGS (and hopefully have some thoughts to share at the end!)

So far, my main problem with text is that I was really envisioning a kind of Ace Attorney style game with point & click investigation sections and visual novel looking conversation sections. The point & click sections are pretty much like I imagined, but AGS dialogue is EITHER speech bubbles above sprites' heads or text boxes on the top half of the screen with a special character portrait to the side. And there isn't much of a way to customize it except coding your own system from scratch, so... I think at this rate I'm gonna just try to make the default settings work for me aha :'(

But I'll definitely write up something about AGS at the end of this, because I imagine I'll have lots of words to say :')

yeah it'd require some coding chops for sure, but it could be something to pick at after you get a prototype with the main path locked down and running in AGS!