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Thanks for writing such extended feedback - I'll try and address all of your points, but don't hesitate to ask for further clarification if I haven't given enough detail.

To begin, I can definitely see how the opening could come across as too heavy with dry exposition and references with little context - however, that's also due to most of the setup being frontloaded; since the 'normal' order of things disintegrates very early on, so there's not as much opportunity to spread that background through the game in a place where certain characters can be seen interacting instead of it just being described second-hand.

Most of the introductions are taken care of in the demo, so hopefully you'll find the full game to move at a more streamlined pace.

I haven't heard that issue with the courtyard mentioned elsewhere, so I'll be sure to see what could be causing it - thanks for reporting it, even "obvious" seeming errors can be missed.

Regarding the chimera battle - you're right in seeing it as unwinnable, as like all chimera encounters in the full game, it's not possible to defeat it. To progress to the last scene of the demo, you have to choose the "submit" option that's added to the game over menu when you die a second time against it. 

The full game's chimera encounters progress normally from dying once, but the additional menu part for the first is intended to play off the frustration of repeating boss battles with unskippable cutscenes.

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Thank you for your reply!

I can totally understand what the problem was regarding that battle then, lol. It seems pretty unintuitive, having to lose twice to get the "Submit" option, specially when there's nothing leading you up to think it the second time around something like that will pop up, but you explained already your plans regarding it. Now I know I don't totally suck and have a way to proceed through the rest of the demo! ^^ I was really getting into the story (or so I thought).

I guess the problem with the other event "might" be that you used two identical maps and setted the teleport to the wrong one? I'm just guessing! Anyway, that's easily fixed.

The music, I forgot to mention, it's pretty atmospheric and gives the game a really uneasy vibe! Once again, well done with the demo. I'm so looking forward to the full release on May and I honestly wish you the best of luck with it!!